Difference between revisions of "Ghost Knocking"
From Worms Knowledge Base
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
+ | {{ReplayBox|Ghost_Knocking.wagame|An example of a Ghost Knocking game|with Dario and DarK; taken from [[Worm Olympics]]}} | ||
+ | {{Game setup|file=Ghost_Knocking.wsc|scheme=Ghost Knocking|map=Specially designed map ([http://wormolympics.com/tournaments/maps/35 examples])|worms=4}} | ||
In '''Ghost Knocking''', players are given invisibilities, prods, teleports, ropes and parachutes. The goal of this scheme is to drown your opponent's (invisible) worms on a special map. Teleports, Prods and Worm Selects falls in crates. | In '''Ghost Knocking''', players are given invisibilities, prods, teleports, ropes and parachutes. The goal of this scheme is to drown your opponent's (invisible) worms on a special map. Teleports, Prods and Worm Selects falls in crates. | ||
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Revision as of 23:30, 22 February 2009
(Up to Schemes)
W:A replay: An example of a Ghost Knocking game with Dario and DarK; taken from Worm Olympics | |
Download · Info |
Game setup |
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Scheme |
Ghost Knocking: |
Map |
Specially designed map (examples) |
Worms |
4 |
In Ghost Knocking, players are given invisibilities, prods, teleports, ropes and parachutes. The goal of this scheme is to drown your opponent's (invisible) worms on a special map. Teleports, Prods and Worm Selects falls in crates.