Difference between revisions of "Roper"
From Worms Knowledge Base
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{{ParentArticle|[[Schemes]]}} | {{ParentArticle|[[Schemes]]}} | ||
+ | {{ReplayBox|Roper.wagame|An example of a Roper game with Random00|and MonkeyIsland; taken from [[Worm Olympics]]}} | ||
{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}} | {{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}} | ||
Revision as of 21:54, 22 February 2009
(Up to Schemes)
W:A replay: An example of a Roper game with Random00 and MonkeyIsland; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Roper: |
Map |
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated. Examples at the WMDB |
Worms |
One worm per player. |
Roper presents very short turn times, infinite bazookas, grenades and mines, health crate falling every turn and usually 1 worm per player. The water level is set in a way that weapons can drown but worms can't.
Rules: AFR, CBA, KTL, use bazooka in your first turn, WBA in Sudden Death when no crate is available.