Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update"

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== v3.6.19.18 Beta Update (2004.03.19) ==
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=== Fixes ===
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* The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
 
* The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
 
* The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
 
* The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
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* Fixes affecting game logic
 
* Fixes affecting game logic
 
** The v3.6.19.17 fix: "''Weapons can now be selected while your worm is reshooting the Ninja Rope.''" introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
 
** The v3.6.19.17 fix: "''Weapons can now be selected while your worm is reshooting the Ninja Rope.''" introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
 
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=== Features ===
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* In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
 
* In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
 
* Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.
 
* Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.
 
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Revision as of 12:53, 20 October 2009

v3.6.19.18 Beta Update (2004.03.19)

Fixes

  • The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
  • The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
  • If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn).
  • Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
  • Fixes affecting game logic
    • The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.

Features

  • In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
  • Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.
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