Difference between revisions of "CPU shot misprediction"
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When calculating the trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path. | When calculating the trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path. | ||
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Revision as of 14:30, 28 June 2008
(Up to Tricks and glitches)
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When calculating the trajectories for projectiles (e.g. Bazooka shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path.