Difference between revisions of "Map Editor Guide"

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m (Visual guide (incomplete))
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== Visual guide (incomplete) ==
 
== Visual guide (incomplete) ==
  
[[Image:Map_editor.png]]
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[[Image:Map_editor.png|center]]
  
 
; 1. Island templates
 
; 1. Island templates
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; 8. Circles
 
; 8. Circles
:  
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: Left-click to add a random arrangement of randomly-sized solid circles of land to your map. Right-click to make holes instead. God only knows why you would want to do this.
  
 
; 9. Border
 
; 9. Border
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; 12. Fill
 
; 12. Fill
:  
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: Left-click an empty space in your map to fill it up with solid land.
  
 
; 13. Clear
 
; 13. Clear
:  
+
: Left-click to blank the entire map. Right-click to fill the entire map with solid land.
  
 
; 14. Undo
 
; 14. Undo
:  
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: Undoes your last action. Will not undo your wasted life.
  
 
; 15. Tile set
 
; 15. Tile set
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; 18. Load
 
; 18. Load
:  
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: Loads the map in the drop-down box to the main view.
  
 
; 19. Save
 
; 19. Save
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: Saves the map in the main view, with the name given in the drop-down box.
  
 
; 20. Delete
 
; 20. Delete

Revision as of 16:43, 30 May 2008

This page currently pertains to changes that were introduced with the updates, and so weren't printed in the manual.

It should eventually become a full manual for the map editor.

Terrain thinning

Some terrain textures experience 'thinning' with version 3.0. To toggle this effect, hold CTRL while clicking the Terrain Texture button. It is helpful to do this while in Preview mode. The texture-thinning property is saved along with the map.

Visual guide (incomplete)

Map editor.png
1. Island templates
Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (i.e. 2 and 4 are split into two islands).
2. Invert
3. Bridge count
4. Preview
Left-clicking this button will toggle the map in the edit box between draw mode and preview mode. In preview mode, you can click the "Reseed" button to change the arrangement of terrain landmarks (holding SHIFT while pressing Reseed will backtrack). Right-clicking the preview button will change the map to a full-colour format that can be saved as a .PNG
5. Tunnels
6. Terrain object count
7. ?
8. Circles
Left-click to add a random arrangement of randomly-sized solid circles of land to your map. Right-click to make holes instead. God only knows why you would want to do this.
9. Border
Left clicking this button will toggle between full-perimeter border. Right-clicking will add a border to the top of the map but not the sides (thus switching the map into a cavern).
10. Water level
Right-clicking will set the water at a level for "water drops", whereby weapons and objects will sink, but worms will not. Only applies when the full-perimeter border is on.
11. Brush
Click the brush button (or use the mousewheel) to cycle through brush sizes, and click the map to add or subtract terrain (by left or right-clicking respectively). To draw straight lines between two or more points, hold down SHIFT and click those points. To draw perfectly horizontal or vertical lines, hold down CTRL while drawing. For increased precision, the stroke speed can be lowered by holding ALT while drawing.
12. Fill
Left-click an empty space in your map to fill it up with solid land.
13. Clear
Left-click to blank the entire map. Right-click to fill the entire map with solid land.
14. Undo
Undoes your last action. Will not undo your wasted life.
15. Tile set
16. Worm placement holes
Holes are placed when there is no room on the map for all the worms. The number of holes can be changed by clicking the this button. Holding Shift while clicking or right-clicking will fine-tune the value. The Reseed button can be used to cycle through different hole arrangements.
17. Main view
18. Load
Loads the map in the drop-down box to the main view.
19. Save
Saves the map in the main view, with the name given in the drop-down box.
20. Delete
21. Drop down box
Lists all maps saved in Worms Armageddon/User/SavedLevels/. Maps can be organised into folders.
22. Reseed
23. Cavern templates
Left-click to generate a new one. Right-click to move it to main view. Each of the four templates have slightly different attributes (#1 is an enclosed cave; #2 is a dual-layer cave; #3 is open to the water, #4 is open to the edges of the map).
24. Exit
go on, have a guess
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