Difference between revisions of "Schemes"
From Worms Knowledge Base
m (→Shopper (Rope-based schemes that focus on collecting weapons from crates)) |
m (→Weapon-specific (Schemes based on a very limited weapon set)) |
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== Weapon-specific (Schemes based on a very limited weapon set) == | == Weapon-specific (Schemes based on a very limited weapon set) == | ||
+ | * [[AIDS War]] | ||
* [[Bazookas and grenades]] / [[Bazookas and grenades|BnG]] | * [[Bazookas and grenades]] / [[Bazookas and grenades|BnG]] | ||
* [[Bows and arrows]] / [[Bows and Arrows|BnA]] | * [[Bows and arrows]] / [[Bows and Arrows|BnA]] |
Revision as of 00:34, 31 May 2008
There is a number of schemes or game types played by the members of the second-generation Worms community.
Default (Schemes that use the standard method of playing Worms)
Roping (Schemes based on the usage of the Ninja Rope)
Shopper (Rope-based schemes that focus on collecting weapons from crates)
Weapon-specific (Schemes based on a very limited weapon set)
- Banana Zone
- Burning girders
- Comet Dodging Race Wee / CDRW
- HominG
- Jetpack BnG / JPBnG
- Mole shopper
- Russian Roulette
- Sheep Fort
- Sheeper
Races (Schemes in which the objective is to reach the finish line)
Other
- Axis vs. Allies / AvA
- Bricks
- Capture The Flag / CTF
- Dice
- Fort
- Hysteria
- Russian Roulette
- Trench Warfare
- Walk For Weapons / WFW
- Worms Basketball
- Worms Golf
... add more schemes as you think of them...