Difference between revisions of "Dynamite"
From Worms Knowledge Base
m (powertable) |
CyberShadow (Talk | contribs) m (Wormopedia link) |
||
Line 58: | Line 58: | ||
The dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. | The dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero. | ||
+ | |||
+ | == External links == | ||
+ | {{Wormopedia}} |
Revision as of 00:14, 9 June 2009
(Up to Weapons)
Dynamite | |
---|---|
Type: | Droppable explosive |
Keyboard selection: | F5 (x1) |
Standard effects: | 75hp injury (max.), Large circular crater |
Present in: | Worms, Worms DC, Worms 2, W:A, WWP |
Power settings | ||
---|---|---|
Power | Maximum
injury |
Crater
diameter |
11 | ? hp | 73 px |
12 | ? | 97 |
1 | ? | 123 |
2 | ? | 135 |
3 | ? | 147 |
4 | ? | 161 |
5 | ? | 173 |
19 | ? | 185 |
14 | ? | 223 |
15 | ? | 299 |
The dynamite is a drop-and-run weapon capable of about 75 points of damage. The powerful blast can send worms flying far and wide. The dynamite comes with a fixed 5-second fuse, and you will always get a minimum 5-second retreat even if the scheme retreat time is set to zero.