Difference between revisions of "Sudden Death"

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m (Flooding logic moved to Sudden Death logic: more appropriate)
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{{ParentArticle|[[Game logic]]}}
 
{{ParentArticle|[[Game logic]]}}
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== Sudden Death options ==
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The available options for Sudden Death are:
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* Round ends (no winner declared)
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* Worm health reduced to a single point on all worms
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* Nuclear bomb (worms are poisoned, but unlike the Nuclear Bomb weapon, no flooding occurs)
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* No energy is lost
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An additional option, independent of those above, controls the speed at which the water rises at Sudden Death (see flooding speed section below)
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== Timing of Sudden Death ==
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* Sudden Death always occurs between turns, never during a turn.
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* Sudden Death never occurs before the Sudden Death clock runs to zero.
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* Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards. (elaboration needed)
  
 
== Flooding speed ==
 
== Flooding speed ==

Revision as of 11:58, 30 March 2008

(Up to Game logic)

Sudden Death options

The available options for Sudden Death are:

  • Round ends (no winner declared)
  • Worm health reduced to a single point on all worms
  • Nuclear bomb (worms are poisoned, but unlike the Nuclear Bomb weapon, no flooding occurs)
  • No energy is lost

An additional option, independent of those above, controls the speed at which the water rises at Sudden Death (see flooding speed section below)

Timing of Sudden Death

  • Sudden Death always occurs between turns, never during a turn.
  • Sudden Death never occurs before the Sudden Death clock runs to zero.
  • Sudden Death will not always occur immediately after the turn during which the clock runs to zero. Rather, the precise timing of Sudden Death is determined randomly, and will occur after one of the turns shortly afterwards. (elaboration needed)

Flooding speed

Using an external scheme editor, the byte value which controls the speed of flooding at sudden death can be changed to values other than 0, 1, 2, or 3. The following table shows the available flooding speeds and their corresponding byte values.

Byte value Flooding speed (pixels per turn)
0 0
1 5
19 13
2 20
55 21
43 29
47 37
3 45
26 52
25 53
27 61
8 64
33 69
13 77
4 80
18 84
23 85
11 93
15 101
29 109
22 116
57 117
5 125
63 133
45 141
30 148
9 149
21 157
17 165
61 173
6 180
39 181
37 189
31 197
51 205
12 208
14 212
41 213
53 221
49 229
35 237
10 244
7 245
59 253
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