Difference between revisions of "Skip Go"
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When selected, the worm skips rope. The player's turn ends when the player activates Skip Go. | When selected, the worm skips rope. The player's turn ends when the player activates Skip Go. | ||
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Revision as of 11:23, 23 May 2008
(Up to Weapons)
Skip Go | |
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Type: | Jump Rope |
Keyboard selection: | F12 (x1) |
Standard effects: | Turn ends |
Present in: | Worms DC, Worms 2, W:A, WWP |
When selected, the worm skips rope. The player's turn ends when the player activates Skip Go.