Difference between revisions of "Skip Go"

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When selected, the worm skips rope. The player's turn ends when the player activates Skip Go.
 
When selected, the worm skips rope. The player's turn ends when the player activates Skip Go.
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Revision as of 11:23, 23 May 2008

(Up to Weapons)
Skipgoicon.png Skip Go
Type: Jump Rope
Keyboard selection: F12 (x1)
Standard effects: Turn ends
Present in: Worms DC, Worms 2, W:A, WWP
Skip Go is a function that allows a player to end his turn without attacking.

When selected, the worm skips rope. The player's turn ends when the player activates Skip Go.


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