Difference between revisions of "Wormpot"
From Worms Knowledge Base
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!Icon!!Name!!Description!!Reels | !Icon!!Name!!Description!!Reels | ||
|- | |- | ||
− | |[[Image: | + | |[[Image:Pfw.gif]] |
|Points for weapons mode | |Points for weapons mode | ||
|Each team starts with the weapons they set on their team options for the Points for weapons mode. | |Each team starts with the weapons they set on their team options for the Points for weapons mode. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:OnlyDrown.gif]] |
|God Mode | |God Mode | ||
|All worms have infinite health, so they can only be killed by drowning. | |All worms have infinite health, so they can only be killed by drowning. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Superhandtohand.gif]] |
|High damage unarmed combat | |High damage unarmed combat | ||
|Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). | |Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Superanimals.gif]] |
|High damage animals | |High damage animals | ||
|Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | |Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Superfire.gif]] |
|High damage flame weapons | |High damage flame weapons | ||
|Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire. | |Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Super Rope.gif]] |
|Super Rope mode | |Super Rope mode | ||
|Doubles the size of the ninja rope, and allows shooting it at a lower angle. | |Doubles the size of the ninja rope, and allows shooting it at a lower angle. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:No Retreat No surrender.gif]] |
|No retreat time | |No retreat time | ||
|There's no retreat time after using a weapon and no Surrender "weapon". | |There's no retreat time after using a weapon and no Surrender "weapon". | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Health Bonanza.gif]] |
|Double strength health crates | |Double strength health crates | ||
|Doubles the amount of health a health crate would give you (set on the game options). | |Doubles the amount of health a health crate would give you (set on the game options). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Eoe.gif]] |
|Energy or Enemy | |Energy or Enemy | ||
|All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | |All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Lowfriction.gif]] |
|Slippy mode | |Slippy mode | ||
|Decreases the terrain friction (terrain is more slippery). | |Decreases the terrain friction (terrain is more slippery). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Highfriction.gif]] |
|Sticky mode | |Sticky mode | ||
|Increases the terrain friction (terrain is more sticky). | |Increases the terrain friction (terrain is more sticky). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Falldamage.gif]] |
|Falling really hurts, be careful out there | |Falling really hurts, be careful out there | ||
|Heavily increases fall damage. | |Heavily increases fall damage. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:On the Moon.gif]] |
|On the Moon mode | |On the Moon mode | ||
|The Low Gravity utility (gravity is decreased) is always in use. | |The Low Gravity utility (gravity is decreased) is always in use. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:David.gif]] |
|David and Goliath mode | |David and Goliath mode | ||
|The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health. | |The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Dropsonly.gif]] |
|No weapons, crates only | |No weapons, crates only | ||
|You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates). | |You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Onehealth.gif]] |
|One shot, one kill | |One shot, one kill | ||
|All worms start with 1 health. | |All worms start with 1 health. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:DoubleTrouble.gif]] |
|Double damage mode | |Double damage mode | ||
|The Double Damage utility (damage and explosion of all weapons is doubled) is always in use. | |The Double Damage utility (damage and explosion of all weapons is doubled) is always in use. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Crateshower.gif]] |
|Crates, crates and even more crates | |Crates, crates and even more crates | ||
|Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility. | |Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility. | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Poweranimals.gif]] |
|Extra powered animals | |Extra powered animals | ||
|Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | |Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Powerfire.gif]] |
|Extra powered fire weapons | |Extra powered fire weapons | ||
|Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm). | |Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm). | ||
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|- | |- | ||
− | |[[Image: | + | |[[Image:Powerexplosive.gif]] |
|Extra powered explosives | |Extra powered explosives | ||
|Doubles the power of explosives (Dynamite, mine). | |Doubles the power of explosives (Dynamite, mine). |
Revision as of 19:22, 7 June 2007
(Up to Game logic)
The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.