Difference between revisions of "Talk:Erratic proximity polling by a mobile Mine"
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I believe there's also something to do with a firepunch worth mentioning here... you can firepunch mines without triggering them somehow, though I forget the details [[User:Run!|Run!]] 22:28, 3 June 2007 (EEST) | I believe there's also something to do with a firepunch worth mentioning here... you can firepunch mines without triggering them somehow, though I forget the details [[User:Run!|Run!]] 22:28, 3 June 2007 (EEST) | ||
+ | : I assume that would be the same case of getting in and out of the proximity detection range during it's 9 frames of non-checking, if that made any sense. Maybe the name of this page should be changed to one to do with mines in general rather than just moving mines.--[[User:Melon|Melon]] 23:06, 3 June 2007 (EEST) |
Latest revision as of 20:06, 3 June 2007
I believe there's also something to do with a firepunch worth mentioning here... you can firepunch mines without triggering them somehow, though I forget the details Run! 22:28, 3 June 2007 (EEST)
- I assume that would be the same case of getting in and out of the proximity detection range during it's 9 frames of non-checking, if that made any sense. Maybe the name of this page should be changed to one to do with mines in general rather than just moving mines.--Melon 23:06, 3 June 2007 (EEST)