Difference between revisions of "4 in a Row"
From Worms Knowledge Base
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{{Game setup|file=4 in a Row.wsc|scheme=4 in a Row|map=Specially designed map ([https://www.wmdb.org/31568 example])|wmdb=|worms=One per player; 1vs1}} | {{Game setup|file=4 in a Row.wsc|scheme=4 in a Row|map=Specially designed map ([https://www.wmdb.org/31568 example])|wmdb=|worms=One per player; 1vs1}} | ||
'''4 in a Row''' is a wormy adaptation of the real life board game [[w:Connect Four|Connect Four]] (known as 4 in a Row). The gameplay is exactly the same (most people around the globe should know how to play), so it is played 1 vs. 1 on a standard board with 7 columns x 6 rows. Each one has 21 [[Girder|girders]] to cover the 42 free spaces. The first to form a vertical, horizontal, or diagonal line with 4 girders is the winner. | '''4 in a Row''' is a wormy adaptation of the real life board game [[w:Connect Four|Connect Four]] (known as 4 in a Row). The gameplay is exactly the same (most people around the globe should know how to play), so it is played 1 vs. 1 on a standard board with 7 columns x 6 rows. Each one has 21 [[Girder|girders]] to cover the 42 free spaces. The first to form a vertical, horizontal, or diagonal line with 4 girders is the winner. |
Latest revision as of 22:57, 3 December 2023
Game setup |
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Scheme |
4 in a Row: |
Map |
Specially designed map (example) |
Worms |
One per player; 1vs1 |
4 in a Row is a wormy adaptation of the real life board game Connect Four (known as 4 in a Row). The gameplay is exactly the same (most people around the globe should know how to play), so it is played 1 vs. 1 on a standard board with 7 columns x 6 rows. Each one has 21 girders to cover the 42 free spaces. The first to form a vertical, horizontal, or diagonal line with 4 girders is the winner.
Rules
- The goal is to be the first to form either a horizontal, vertical, or diagonal line of 4 of one's own girders.
- Use always the same style of girders, regarding with your initial designation as Player 1 (vertical girder) or Player 2 (horizontal girder).
- In every turn (don't skip), put the girders straight down and go upwards, occupying the available space within any column.
- If both players spent all their 21 girders without reaching the goal, it means draw.
Variants
Creative modifications of the scheme.
Gomoku (5 in a Row)
Main Article: Gomoku (5 in a Row)
This variant is a wormy adaptation of the real life board game Gomoku (known as 5 in a Row).
The challenge is to make "5 In A Row" using a major board with 361 intersections (19x19). The differences from 4 in a Row are: it's permitted to put the pieces anywhere, and overlines doesn't count as victory (no more than 5 pieces must form the winning line).
History
On 2nd February 2017, sbs released the original map along with the scheme on WMDB.
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