Difference between revisions of "Comet Dodging Race Wee"
From Worms Knowledge Base
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|{{ReplayBox2|Comet_Dodging_Race_Wee.wagame|Played for the [[Worm Olympics]]|screenshot=Comet_Dodging_Race_Wee.png|caption=A worm is being hit by a meteor in a Comet Dodging Race.|length=00:01:56}} | |{{ReplayBox2|Comet_Dodging_Race_Wee.wagame|Played for the [[Worm Olympics]]|screenshot=Comet_Dodging_Race_Wee.png|caption=A worm is being hit by a meteor in a Comet Dodging Race.|length=00:01:56}} | ||
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− | '''Comet Dodging Race Wee''' (CDRW) is a scheme in which players' worms must avoid the meteors of the [[Armageddon]] to survive. The scheme is entirely luck-based and involves no skill or strategy | + | '''Comet Dodging Race Wee''' (CDRW) is a scheme in which players' worms must avoid the meteors of the [[Armageddon]] to survive. The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival. |
− | Players place their worms on pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game. | + | Players place their worms on pixels in an otherwise empty map and, each turn, activate the [[Armageddon]] weapon. The last team to survive wins the game. |
− | There are | + | There are '''no rules'''. |
The scheme is not currently supported by [[HostingBuddy]]. | The scheme is not currently supported by [[HostingBuddy]]. | ||
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== History == | == History == | ||
− | The | + | The scheme was introduced by [[People/DarkOne|DarkOne]] around 2004-2006, and was included in the 2006 [[Worm Olympics]]. |
{{todo|Provide link to suitable speck map(s)}} | {{todo|Provide link to suitable speck map(s)}} |
Revision as of 19:31, 7 August 2020
(Up to Schemes)
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Comet Dodging Race Wee (CDRW) is a scheme in which players' worms must avoid the meteors of the Armageddon to survive. The scheme is entirely luck-based and involves no skill or strategy, as there is nothing that players can do to improve their chances of survival.
Players place their worms on pixels in an otherwise empty map and, each turn, activate the Armageddon weapon. The last team to survive wins the game.
There are no rules.
The scheme is not currently supported by HostingBuddy.
History
The scheme was introduced by DarkOne around 2004-2006, and was included in the 2006 Worm Olympics.
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