Difference between revisions of "Fkey Strike"

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{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual-layered cavern|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
 
{{Game setup|file=Fkey Strike.wsc|scheme=Fkey Strike|map=Random dual-layered cavern|worms=6 per team (1v1)<br>3 or 4 per team (2v2)}}
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'''Fkey Strike''' is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.
  
 
== Description ==
 
== Description ==
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HP 150
 
HP 150
 
 
Turn order Random
 
Turn order Random
 
 
Turn time 30 sec
 
Turn time 30 sec
 
 
Retreat time 3 ground / 5 air
 
Retreat time 3 ground / 5 air
 
 
Hotseat 10 sec
 
Hotseat 10 sec
 
 
Sudden Death 15 min, classic (1HP), no water rise
 
Sudden Death 15 min, classic (1HP), no water rise
 
 
Objects 8 mines+oil (3 sec, no duds)
 
Objects 8 mines+oil (3 sec, no duds)
  
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[Weapons]
 
[Weapons]
 
https://goom.1azy.net/images/2020-04-28_01-11-20.png
 
https://goom.1azy.net/images/2020-04-28_01-11-20.png
 
 
Ammo is unlimited and Power is default (***) unless specified otherwise
 
Ammo is unlimited and Power is default (***) unless specified otherwise
 
 
All (normal) weapon crates contain Teleport
 
All (normal) weapon crates contain Teleport
  
 
[Any worm may use:]
 
[Any worm may use:]
 
~ 1x Jetpack, 1x Low grav, 1x Fast walk
 
~ 1x Jetpack, 1x Low grav, 1x Fast walk
 
 
F8 2x Rope *, Bungee, Parachute, 2x Teleport
 
F8 2x Rope *, Bungee, Parachute, 2x Teleport
  
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F1 Bazooka, 1x Homing Missile
 
F1 Bazooka, 1x Homing Missile
 
 
F2 Grenade, 1x Axe ***** (75%)
 
F2 Grenade, 1x Axe ***** (75%)
 
 
F3 Shotgun, 1x Bow *****
 
F3 Shotgun, 1x Bow *****
 
 
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
 
F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod
 
 
F5 Mine, Mole Bomb *****
 
F5 Mine, Mole Bomb *****
 
 
F6 Air Strike *, 1x Napalm Strike *
 
F6 Air Strike *, 1x Napalm Strike *
 
 
F7 Blowtorch *****, Drill *****, 1x Girder
 
F7 Blowtorch *****, Drill *****, 1x Girder
 
 
F9 Flamethrower **
 
F9 Flamethrower **
 
 
F10 Petrol Bomb, 1x Skunk
 
F10 Petrol Bomb, 1x Skunk
 
 
F11 Old Woman *
 
F11 Old Woman *
 
 
F12 Select Worm, 1x Freeze
 
F12 Select Worm, 1x Freeze
 
  
 
[Testing]
 
[Testing]
 
 
F7 1x GIrder -> 1x Girderpack
 
F7 1x GIrder -> 1x Girderpack
  
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[Duplicates]
 
[Duplicates]
 
 
Maximum of 2 worms per Fkey across team
 
Maximum of 2 worms per Fkey across team
 
 
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)
 
(F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not)
 
 
[Bo3 optional]
 
[Bo3 optional]
 
 
Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
 
Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that)
 
 
(Bans last until end of match)
 
(Bans last until end of match)
  

Revision as of 19:18, 13 July 2020

(Up to Scheme ideas)
Game setup
Scheme
Fkey Strike:
Download
View scheme settings
Map
Random dual-layered cavern
Worms
6 per team (1v1)
3 or 4 per team (2v2)

Fkey Strike is a scheme where players must name all their worms after Function keys and must use only the weapons assigned to the F-key that the active worm is named after.

Description

[Scheme options]

HP 150 Turn order Random Turn time 30 sec Retreat time 3 ground / 5 air Hotseat 10 sec Sudden Death 15 min, classic (1HP), no water rise Objects 8 mines+oil (3 sec, no duds)

[Crate rate]

Weapon 3/10 Utility 2/10

[Weapons] 2020-04-28_01-11-20.png Ammo is unlimited and Power is default (***) unless specified otherwise All (normal) weapon crates contain Teleport

[Any worm may use:] ~ 1x Jetpack, 1x Low grav, 1x Fast walk F8 2x Rope *, Bungee, Parachute, 2x Teleport

[Dedicated rows]

F1 Bazooka, 1x Homing Missile F2 Grenade, 1x Axe ***** (75%) F3 Shotgun, 1x Bow ***** F4 Firepunch, Dragonball, 1x Kamikaze, 1x Prod F5 Mine, Mole Bomb ***** F6 Air Strike *, 1x Napalm Strike * F7 Blowtorch *****, Drill *****, 1x Girder F9 Flamethrower ** F10 Petrol Bomb, 1x Skunk F11 Old Woman * F12 Select Worm, 1x Freeze

[Testing] F7 1x GIrder -> 1x Girderpack

Rules

[Duplicates] Maximum of 2 worms per Fkey across team (F1 F1 F2 F2 is valid, F1 F1 F1 F2 is not) [Bo3 optional] Loser of round bans an Fkey, Winner swaps out offending (neither can switch roster beyond that) (Bans last until end of match)

History

Created by goom March 2019


This article has a to-do list:
  • Finish formatting
  • Add replay
  • Add description, strategy
  • Add relationship to Alt-F4
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