Difference between revisions of "Indian Rope trick"
From Worms Knowledge Base
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== First-Generation == | == First-Generation == | ||
− | In Worms: The Director's Cut, the Ninja Rope has full 180-degree aim as standard. It is possible to perform any kind of jump and activate the Ninja Rope while in the air. Unlike the second-generation variant of this trick, the angle is not maintained and the rope will always fall to the right, regardless of the direction the worm was facing when the Ninja Rope was deployed. | + | In [[Worms: The Director's Cut]], the Ninja Rope has full 180-degree aim as standard. It is possible to perform any kind of jump and activate the Ninja Rope while in the air. Unlike the second-generation variant of this trick, the angle is not maintained and the rope will always fall to the right, regardless of the direction the worm was facing when the Ninja Rope was deployed. |
Revision as of 22:30, 2 July 2018
W:A replay | |
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A demonstration of the Indian rope trick | |
Length: | 00:00:24 |
The Indian Rope trick can be pulled off with the Ninja Rope in certain first- and second-generation Worms games.
Second-Generation
This trick is only possible in Worms 2, Worms Armageddon 1.0, or Worms Armageddon with TestStuff enabled. It allows the player to fire the Ninja Rope in an angle not normally possible (typically, straight down). It uses the same basic idea as the Vertical Longbow and Baseball Bat.
To perform this trick, one needs to aim vertically down with another weapon, jump, and while in mid-air select the Ninja Rope (by pressing F8) and firing it. The game will not adjust your aiming angle while you're in mid-air, thus you'll fire at the angle you last aimed at.
If the player aims vertically down and performs this trick with a vertical jump (single Backspace tap), the Ninja Rope will be fired directly down. In this position, the player can safely expand or contract the Ninja Rope while maintaining a vertical angle.
First-Generation
In Worms: The Director's Cut, the Ninja Rope has full 180-degree aim as standard. It is possible to perform any kind of jump and activate the Ninja Rope while in the air. Unlike the second-generation variant of this trick, the angle is not maintained and the rope will always fall to the right, regardless of the direction the worm was facing when the Ninja Rope was deployed.