Difference between revisions of "Sprites extend by one pixel width vertically"
From Worms Knowledge Base
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In worms this creates a sort of "fat worm" appearance. With in-motion graves it makes them appear slightly chunkier, although this disappears once the grave has settled and becomes destructible terrain. | In worms this creates a sort of "fat worm" appearance. With in-motion graves it makes them appear slightly chunkier, although this disappears once the grave has settled and becomes destructible terrain. | ||
− | + | This bug was "replaced" with the "[[active sprites rendered one pixel to the right of actual location]]" bug as of WinUAE version 2.3.1. This bug has since been resolved. |
Revision as of 07:14, 22 July 2020
In some versions of Amiga WinUAE, the sprites for worms, projectiles and in-motion gravestones will be rendered twice on top of each other, resulting in an effect that appears to extend the pixel width of the sprite once vertically to the right.
In worms this creates a sort of "fat worm" appearance. With in-motion graves it makes them appear slightly chunkier, although this disappears once the grave has settled and becomes destructible terrain.
This bug was "replaced" with the "active sprites rendered one pixel to the right of actual location" bug as of WinUAE version 2.3.1. This bug has since been resolved.