Difference between revisions of "Paranoia"
From Worms Knowledge Base
m (fixing maps link) |
(complete re-write. list re-written as narrative. could still benefit from a strategies section though.) |
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{{ParentArticle|[[Schemes]] or [[Hysteria]]}} | {{ParentArticle|[[Schemes]] or [[Hysteria]]}} | ||
− | {{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia}} | + | {{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia|with StepS and MEDVEDxEvilPunk}} |
− | {{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed maps [http://2012.wormolympics.com/tournaments/maps/883]|worms=4 to 8}} | + | {{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed maps ([http://2012.wormolympics.com/tournaments/maps/883 Direct download of .zip file containing 3 maps])|worms=4 to 8 per team}} |
− | '''Paranoia''' is a scheme | + | '''Paranoia''' is a scheme derived from [[Hysteria]], with the turn time and hotseat delay each set to '''0 seconds'''. |
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+ | This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily. | ||
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+ | The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult. | ||
== Differences to Hysteria == | == Differences to Hysteria == | ||
* Hotseat and turn time are 0 seconds. | * Hotseat and turn time are 0 seconds. | ||
− | * | + | * [[Jet Pack]], [[Low Gravity]], and [[Teleport]] are removed, because it's not possible to use them without any turn time. |
− | * | + | * [[Dragon Ball]] replaces [[Fire Punch]], as it has a greater range. |
* There's no retreat time, except if you drop a mine (5 seconds). | * There's no retreat time, except if you drop a mine (5 seconds). | ||
* There are some instant mines around the map. | * There are some instant mines around the map. | ||
− | * Worms' health is 65. | + | * Worms' health is 65 instead of 80. |
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− | + | == History == | |
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+ | The scheme was created by StepS some time in August 2012. A number of maps for the scheme were made by MEDVEDxEvilPunk. | ||
− | + | {{todo|Load maps to wmdb.org and link there instead (new category needed on wmdb?)|add strategies}} | |
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Revision as of 20:18, 8 July 2020
W:A replay: An example game of Paranoia with StepS and MEDVEDxEvilPunk | |
Download · Info |
Game setup |
---|
Scheme |
Paranoia: |
Map |
Specially designed maps (Direct download of .zip file containing 3 maps) |
Worms |
4 to 8 per team |
Paranoia is a scheme derived from Hysteria, with the turn time and hotseat delay each set to 0 seconds.
This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.
The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.
Differences to Hysteria
- Hotseat and turn time are 0 seconds.
- Jet Pack, Low Gravity, and Teleport are removed, because it's not possible to use them without any turn time.
- Dragon Ball replaces Fire Punch, as it has a greater range.
- There's no retreat time, except if you drop a mine (5 seconds).
- There are some instant mines around the map.
- Worms' health is 65 instead of 80.
History
The scheme was created by StepS some time in August 2012. A number of maps for the scheme were made by MEDVEDxEvilPunk.
This article has a to-do list: | |
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