Difference between revisions of "Paranoia"

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m (fixing maps link)
(complete re-write. list re-written as narrative. could still benefit from a strategies section though.)
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{{ParentArticle|[[Schemes]] or [[Hysteria]]}}
 
{{ParentArticle|[[Schemes]] or [[Hysteria]]}}
{{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia}}
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{{ReplayBox|Paranoia.WAgame|<br>An example game of Paranoia|with StepS and MEDVEDxEvilPunk}}
{{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed maps [http://2012.wormolympics.com/tournaments/maps/883]|worms=4 to 8}}
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{{Game setup|file=Paranoia.wsc|scheme=Paranoia|map=Specially designed maps ([http://2012.wormolympics.com/tournaments/maps/883 Direct download of .zip file containing 3 maps])|worms=4 to 8 per team}}
  
'''Paranoia''' is a scheme similar to hysteria, except the turn time and hotseat delay are '''0 seconds''', which involves the need in concentrated play, as being prepared to the turn by already holding all the needed keys before the turn starts.
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'''Paranoia''' is a scheme derived from [[Hysteria]], with the turn time and hotseat delay each set to '''0 seconds'''.
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This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.
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The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.
  
 
== Differences to Hysteria ==
 
== Differences to Hysteria ==
  
 
* Hotseat and turn time are 0 seconds.
 
* Hotseat and turn time are 0 seconds.
* There arent't Jetpack, Low Gravity, Teleport because you don't have time for them.
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* [[Jet Pack]], [[Low Gravity]], and [[Teleport]] are removed, because it's not possible to use them without any turn time.
* Fire Punch is replaced by Dragon Ball.
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* [[Dragon Ball]] replaces [[Fire Punch]], as it has a greater range.
 
* There's no retreat time, except if you drop a mine (5 seconds).
 
* There's no retreat time, except if you drop a mine (5 seconds).
 
* There are some instant mines around the map.
 
* There are some instant mines around the map.
* Worms' health is 65.
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* Worms' health is 65 instead of 80.
* Round length is 1 second, although it never gets exhausted because all the turns are 0 seconds.
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== Tips and Recommendations ==
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* While talking in the chat, don't forget about your upcoming turn! If you don't press all the keys before the turn, you're doomed.
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== History ==
* You need to hold all the needed keys before your turn arrives. That are:
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** F-key for a weapon
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** Number key for grenade fuse or bounce (works only if the last used weapon was Grenade)
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** Spacebar
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** T button if you wish
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* Use a team in which you know the going order of your worms (either remembering or numbering is allowed)
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The scheme was created by StepS some time in August 2012. A number of maps for the scheme were made by MEDVEDxEvilPunk.
  
<hr>
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{{todo|Load maps to wmdb.org and link there instead (new category needed on wmdb?)|add strategies}}
Scheme idea by StepS, maps by MEDVEDxEvilPunk
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Revision as of 20:18, 8 July 2020

(Up to Schemes or Hysteria)
Click to watch (W:A + Beta Update required) W:A replay:
An example game of Paranoia
with StepS and MEDVEDxEvilPunk
Download · Info
Game setup
Scheme
Paranoia:
Download
View scheme settings
Map
Specially designed maps (Direct download of .zip file containing 3 maps)
Worms
4 to 8 per team

Paranoia is a scheme derived from Hysteria, with the turn time and hotseat delay each set to 0 seconds.

This unique feature requires players to hold down all the needed keys on their keyboard before their turn even starts - and not get too easily distracted in the chat. Players need to hold down the function key for a weapon, and the space bar to fire it, as well as an arrow key to switch direction if needed, and number key for setting a fuse for the grenade. Players also need to pay close attention, knowing exactly which of their worms is up next so that they can prepare for an effective shot - some players may number their worms so that they can remember their turn order more easily.

The scheme is usually played on a specially-designed map with very small platforms above a flat surface, on which worms are automatically placed at the beginning of the game. This provides a greater degree of freedom when firing a weapon, as moving to a more suitable vantage point is extremely difficult.

Differences to Hysteria

  • Hotseat and turn time are 0 seconds.
  • Jet Pack, Low Gravity, and Teleport are removed, because it's not possible to use them without any turn time.
  • Dragon Ball replaces Fire Punch, as it has a greater range.
  • There's no retreat time, except if you drop a mine (5 seconds).
  • There are some instant mines around the map.
  • Worms' health is 65 instead of 80.

History

The scheme was created by StepS some time in August 2012. A number of maps for the scheme were made by MEDVEDxEvilPunk.


This article has a to-do list:
  • Load maps to wmdb.org and link there instead (new category needed on wmdb?)
  • add strategies
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