Difference between revisions of "Great Snooper"

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Another motivating factor was that when I started to make this application there was no snooper program that I liked: ProSnooper 2 was kind of outdated and The Wheat Snooper was not working the proper way (however it is fixed now).
 
Another motivating factor was that when I started to make this application there was no snooper program that I liked: ProSnooper 2 was kind of outdated and The Wheat Snooper was not working the proper way (however it is fixed now).
  
When I make something then I like to make it as good as I can. It was with this snooper too, the most important thing that I wanted was that it should work as much the proper way as it is possible. And here comes the part where I would like to say thank you to CyberShadow, DeadCode, StepS, Green and all the people in #worms channel who has helped me a lot understanding how the online part of Worms: Armageddon works.
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When I make something then I like to make it as good as I can. It was with this snooper too, the most important thing that I wanted was that it should work as much the proper way as it is possible. And here comes the part where I would like to say thank you to [[People/CyberShadow|CyberShadow]], [[People/DeadCode|DeadCode]], [[People/StepS|StepS]], [[People/Green|Green]] and all the people in #worms channel who has helped me a lot understanding how the online part of Worms: Armageddon works.

Revision as of 10:30, 5 July 2014

(Up to Software)
icon Great Snooper
Great Snooper screenshot
Developer: ToOMiToO
Latest version: 1.2.8 / 07 June 2014
Supported games: W:A
Platform(s): Windows
Language: C# / .Net Framework 4.0
License: GPL v2
Website: Great Snooper Thread (TUS)
Download: Great Snooper


Great Snooper is an application written by ToOMiToO to connect to the WormNet server of Worms Armageddon. You can chat, enter games and even host with it. It has a very wide variety of features to make it easier and more convenient to use WormNet without the game.

Features

  • Join more channels
  • Chat in the channels and private chat with other players
  • Supports all the WormNet characters in the channels and in the name of the hosted games too
  • Player list with filter, so you can find players easily by their name, clan or country
  • Built-in WormNat2 support (works without WormKit too)
  • Secure login with TUS (The Ultimate Site)
  • Buddy list for your friends and ignore list for undesirable people
  • Costumizable: you can choose font types and you can set your own alert sounds
  • News section, so you will never miss any important news
  • The first snooper which removes hosted games from the game list if it is started or cancelled
  • League game searcher: the snooper can look for league games (with or without spamming the channel) and will alert you if any game was found
  • Auto-updater: your snooper will always be up-to-date
  • Shortcut icons to access the most used features of TUS site
  • Chat logging
  • Chat mode to hide Join, Part and Quit messages in a channel with a simple click
  • Silent join a game: when you don't want others to see you joined a game
  • Away manager
  • Clean design by GreatProfe based on tabs

System requirements

  • It requires Microsoft .Net Framework 4.0 to be installed on your computer
  • Supports Windows operating systems even since Windows XP

History

I have always wanted to make a snooper for Worms: Armageddon since I have tried out ProSnooper 2. I wondered how it works and it was a great challenge for me to see whether I can write it too. After 2 and a half years studying programming at the University I managed to get the knowledge to write such a program. After Christmas 2013 I have got some free time and I determined to start coding it.

Another motivating factor was that when I started to make this application there was no snooper program that I liked: ProSnooper 2 was kind of outdated and The Wheat Snooper was not working the proper way (however it is fixed now).

When I make something then I like to make it as good as I can. It was with this snooper too, the most important thing that I wanted was that it should work as much the proper way as it is possible. And here comes the part where I would like to say thank you to CyberShadow, DeadCode, StepS, Green and all the people in #worms channel who has helped me a lot understanding how the online part of Worms: Armageddon works.

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