Difference between revisions of "Out-of-bounds weapons glitches"

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m (Removing the not-working gif.)
(Rewrote the article; the article now mentions the pre-3.6.28.0 behaviour and 3.7.2.1's crash.)
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{{ParentArticle|[[Tricks and glitches (second generation)]]}}
 
{{ParentArticle|[[Tricks and glitches (second generation)]]}}
{{ReplayBox2|Super_Bugs.WAgame|Demonstration of both like in the .gif}}
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{{ReplayBox2|Super_Bugs.WAgame|3.6.28.0-.29.0 off-limits Super Sheep glitches.}}
{{ReplayBox2|SuperWorm.WAgame|Demonstration of the Super Worm on an open map}}
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{{ReplayBox2|SuperWorm.WAgame|3.6.28.0-.29.0 Super Sheep warparound glitch on an open map.}}
'''NOTE:''' THIS BUG HAS BEEN FIXED IN THE NEW BETA UPDATE 3.6.30.0
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If a [[Super Sheep]] or an Aqua Sheep, with the help of the Sheep Heaven scheme setting enabled, reached the height limit of a map's coordinate system, unexpected behaviours could occur, depending on the version in use. Note that reaching a map's width limit (960 "worm meters" beyond the visible area) always results in the weapon blowing up.
== Things needed ==
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To perform these glitches, you will need:
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* Worms Armageddon v3.6.29/28
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Up to (and not including) v3.6.28.0, reaching the game's height limits (3,072 "worm meters" beyond the visible area) generally resulted in wraparound in the water (a plop sound effect can be heard). [[People/CyberShadow|CyberShadow]]'s fix in v3.6.28.0 prevents the Super Sheep from going above those height limits.
* Batty Rope/teststuff on (for the Super batty knock),
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* Supersheep or Aquasheep with unlimited time of flying.
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== Information ==
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The fix applied in v3.6.28.0 then exposed a couple of other bugs, which have been fixed in v3.6.30.0 by [[People/Deadcode|Deadcode]] (the sheep will simply blow up in both cases):
* The Supersheep is limited to a maximum height out of 3072 and to a maximum width of ~1000.
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* If a Super Sheep flew to the game's maximal height, then moved sideward (either on the left or on the right) until reaching a 3,212 "worm meters" distance beyond the visible area, then a powerful explosion will affect the whole map. According to Deadcode, this happens because its Euclidian distance from a given object on the map overflows from 32,767 pixels (3,276 "worm meters") to -32,768 pixels. An object that is a "negative distance" away is closer than it could ever possibly be, and thus results in a stronger explosion than if it were just 1 pixel away. If it's sufficiently far away then it will be a "negative distance" from everything.
* If the Supersheep reaches the height of 3072, it simply can't fly higher and goes on flying on that height.
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* In a game with either BattyRope or TestStuff enabled, if a Super Sheep flew for more than 2,000 "worm meters" above the visible area, then reached the coordinate system's maximal width on either side of the map, then as the Sheep explodes, Worms hanging from ropes and bungees will be detached from their utility and fall down. The required distance is lower for this to happen because, whereas an explosion is circle-shaped in most ways, regarding its rope-detaching effect it's "diamond" shaped (a 45-degree tilted square).
* If the Supersheep reaches the widht of ~1000 it will immediately disappear (it explodes)
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== Super batty knock ==
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In v3.7.2.1, reaching the game's maximal height results in a crash, even when emulating older versions.
First step is to have at least one worm on the Rope.  
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After that, the Supersheep has to reach a height of more than 2000 but less than 3072.  
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The next step is to fly from from this height to the right or left out of the map.  
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After the Supersheep reaches it's width of ~1000 from that height, it will disappear again and the worms which were on the Rope simply fall down. This way has only an effect on the batty rope/bungee and no effect to barrels, crates, mines or other worms.
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== Super Worm ==
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First step here is to fly upwards. But this time to the maximum height of 3072.
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Then the Supersheep has to fly to it's maximum width from there again.
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It has to fly in a diagonale way, so it is possible to fly higher than 3072.
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The Supersheep can now reach a maximum height of 3212. It will immediately explode in the second when it reaches that height.
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(The Supersheep is then at ~1000 of width and 3212 of height)
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And everything on the map will go crazy.
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The worms are flying around with an enorm speed level, as the mines do. Barrels and crates will explode. Also the worms on batty ropes will fly around.
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== Information #2 == 
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* The first replay shows the two bugs with some explanations again for better understanding.
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* The second shows how harmful that bug is on everything on the map.
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* It doesn't matter, how many worms on the map are - this glitch will get every one.
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* It doesn't matter, in which direction the worms are looking, or in which part of the map they are. It is pretty random in which direction they will fly.
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* It is not possible in the normal games since the Supersheeps are limited to a time in these schemes.
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*The worms can fly or surf much more than 600 out of the map without low gravity as you can see on this picture:
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<br><br>[[Image:Fly.png]]<br><br>
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* By performing the Sheep Glitch ([[Launching multiple Super Sheep at the same time]]) with [[WormKit]]'s [[RubberWorm]] and by flying more than one sheep out in the explained way, worms can get a whole lot of more damage.
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To enjoy the replays, you can put in slow motion by pushing Shift + numbers 1 to 9 (9 is the slowest)
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== Explanation ==
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When the Euclidean distance from the sheep to a given object exceeds 32767 pixels (3276 "worm meters") it wraps around to a negative number, -32768. An object that is a "negative distance" away is closer than it could ever possibly be, and thus results in a stronger explosion than if it were just 1 pixel away. If it's sufficiently far away then it will be a "negative distance" from everything.
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This has a different effect on rope detachment because, whereas an explosion is circle-shaped in most ways, regarding its rope-detaching effect it's "diamond" shaped (a 45-degree tilted square).
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Revision as of 10:23, 5 July 2013

  W:A replay
3.6.28.0-.29.0 off-limits Super Sheep glitches.
Download · Info
  W:A replay
3.6.28.0-.29.0 Super Sheep warparound glitch on an open map.
Download · Info

If a Super Sheep or an Aqua Sheep, with the help of the Sheep Heaven scheme setting enabled, reached the height limit of a map's coordinate system, unexpected behaviours could occur, depending on the version in use. Note that reaching a map's width limit (960 "worm meters" beyond the visible area) always results in the weapon blowing up.

Up to (and not including) v3.6.28.0, reaching the game's height limits (3,072 "worm meters" beyond the visible area) generally resulted in wraparound in the water (a plop sound effect can be heard). CyberShadow's fix in v3.6.28.0 prevents the Super Sheep from going above those height limits.

The fix applied in v3.6.28.0 then exposed a couple of other bugs, which have been fixed in v3.6.30.0 by Deadcode (the sheep will simply blow up in both cases):

  • If a Super Sheep flew to the game's maximal height, then moved sideward (either on the left or on the right) until reaching a 3,212 "worm meters" distance beyond the visible area, then a powerful explosion will affect the whole map. According to Deadcode, this happens because its Euclidian distance from a given object on the map overflows from 32,767 pixels (3,276 "worm meters") to -32,768 pixels. An object that is a "negative distance" away is closer than it could ever possibly be, and thus results in a stronger explosion than if it were just 1 pixel away. If it's sufficiently far away then it will be a "negative distance" from everything.
  • In a game with either BattyRope or TestStuff enabled, if a Super Sheep flew for more than 2,000 "worm meters" above the visible area, then reached the coordinate system's maximal width on either side of the map, then as the Sheep explodes, Worms hanging from ropes and bungees will be detached from their utility and fall down. The required distance is lower for this to happen because, whereas an explosion is circle-shaped in most ways, regarding its rope-detaching effect it's "diamond" shaped (a 45-degree tilted square).

In v3.7.2.1, reaching the game's maximal height results in a crash, even when emulating older versions.

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