Difference between revisions of "Sheep-on-a-Rope"
From Worms Knowledge Base
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− | The Sheep-on-a-Rope is a weapon that made its first and, | + | The Sheep-on-a-Rope is a weapon that made its first and, until 2016's ''Worms W.M.D'', only appearance in [[WormsDC]]. It is one of only two first-generation weapons, along with the original [[Worms: Reinforcements]] version of the [[Mole Bomb (first generation)|Mole Bomb]], not to transition into the second generation games. It was functionally replaced by the [[Sheep Launcher]] in [[Worms Armageddon]], which provides an alternative method of getting a [[Sheep]] which also allows one to send a Sheep long-distance, albeit using a different method allowing significantly reduced range. |
Its function exactly as it name implies - it's a [[Sheep]] attached to a [[Ninja Rope]]. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope. | Its function exactly as it name implies - it's a [[Sheep]] attached to a [[Ninja Rope]]. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope. | ||
[[Image:Screenshot_kenny.png|180px|thumb|right|The Weapons Panel showing the face of Kenny Magnusson, with description.]] | [[Image:Screenshot_kenny.png|180px|thumb|right|The Weapons Panel showing the face of Kenny Magnusson, with description.]] | ||
− | The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the [[List of weapon names in Monkey Mode|Monkey Mode]] cheat. The weapon becomes Kenny-på-ett-Rep ("Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep in replaced with a small | + | The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the [[List of weapon names in Monkey Mode|Monkey Mode]] cheat. The weapon becomes Kenny-på-ett-Rep (lit. "Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep sprite in replaced with a small man in a green top. |
− | + | More recently, the weapon was teased for inclusion in ''Worms W.M.D'' via a [https://www.youtube.com/watch?v=nw5Da53WZbI promotional teaser video]. | |
The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons. | The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons. | ||
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== Tactics == | == Tactics == | ||
− | * The Sheep-on-a-Rope is very good for getting to places that other, conventional weapons may find difficult to reach - if you | + | * The Sheep-on-a-Rope is very good for getting to places that other, conventional weapons may find difficult to reach - if you can get your worm there using a [[Ninja Rope]], you can likely get there using the Sheep-on-a-Rope. |
* The sheep will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it. | * The sheep will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it. | ||
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* As there is no fuse time on the weapon, you can take as much time as you like in trying to get it to its destination. Just take care of the number of Rope Swings that remain. | * As there is no fuse time on the weapon, you can take as much time as you like in trying to get it to its destination. Just take care of the number of Rope Swings that remain. | ||
*If you get the rope into a far enough swing and release the Sheep you can launch him a fair way across the map. | *If you get the rope into a far enough swing and release the Sheep you can launch him a fair way across the map. | ||
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* This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape. | * This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape. | ||
+ | * The Sheep-on-a-Rope appears to use slightly different roping physics to that of the [[Ninja Rope]] - it has a heavier feel, and is slightly more difficult to get into a regular swing than the utility. | ||
* The lack of a manual detonator means you have to land the sheep spot-on. | * The lack of a manual detonator means you have to land the sheep spot-on. | ||
== In use == | == In use == | ||
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− | [[Image:Sheeponarope.gif|Sheep-on-a-Rope | + | [[Image:Sheeponarope.gif|Sheep-on-a-Rope in action.]] |
{{Weapons}} | {{Weapons}} |
Revision as of 18:13, 21 April 2016
Sheep-on-a-Rope | |
---|---|
Type: | Controlable mammal-on-a-rope |
Keyboard selection: | 9 (×2) |
Standard effects: | 75hp max |
Present in: | Worms DC |
The Sheep-on-a-Rope is a weapon that made its first and, until 2016's Worms W.M.D, only appearance in WormsDC. It is one of only two first-generation weapons, along with the original Worms: Reinforcements version of the Mole Bomb, not to transition into the second generation games. It was functionally replaced by the Sheep Launcher in Worms Armageddon, which provides an alternative method of getting a Sheep which also allows one to send a Sheep long-distance, albeit using a different method allowing significantly reduced range.
Its function exactly as it name implies - it's a Sheep attached to a Ninja Rope. You have full control over the rope as you would normally, even including the ability to Tarzan the rope. The Sheep will only detonate if it comes into contact with landscape whilst not attached to the rope.
The Sheep-on-a-Rope is also the only weapon that physically changes in appearance if you use the Monkey Mode cheat. The weapon becomes Kenny-på-ett-Rep (lit. "Kenny-on-a-Rope"), named for Kenny Magnusson, one of the artists in the game. The icon for the weapon on the Weapons Panel becomes an image of Kenny, and the Sheep sprite in replaced with a small man in a green top.
More recently, the weapon was teased for inclusion in Worms W.M.D via a promotional teaser video.
The name "Sheep-on-a-Rope" may derive from an old joke about what elephants use as tampons.
Tactics
- The Sheep-on-a-Rope is very good for getting to places that other, conventional weapons may find difficult to reach - if you can get your worm there using a Ninja Rope, you can likely get there using the Sheep-on-a-Rope.
- The sheep will not detonate if it hits the wall while attached to the rope, so you can be quite carefree with it.
- As there is no fuse time on the weapon, you can take as much time as you like in trying to get it to its destination. Just take care of the number of Rope Swings that remain.
- If you get the rope into a far enough swing and release the Sheep you can launch him a fair way across the map.
Criticisms, Problems and Weaknesses
- This variant of the Sheep, unlike its unroped predecessor, is not very effective against Dark Siders who have chosen to tunnel into the landscape.
- The Sheep-on-a-Rope appears to use slightly different roping physics to that of the Ninja Rope - it has a heavier feel, and is slightly more difficult to get into a regular swing than the utility.
- The lack of a manual detonator means you have to land the sheep spot-on.
In use