Difference between revisions of "WormKit"
From Worms Knowledge Base
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+ | | '''[[wkSample]]''' | ||
+ | | The example open source module, which shows the development of modules for WormKit(DS). | ||
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+ | | [[People/TheSCS|The SCS]] | ||
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Revision as of 19:55, 17 March 2012
WormKit | |
---|---|
Developer: | CyberShadow |
Supported games: | W:A |
Supported W:A version: | All versions |
Language: | Delphi |
License: | Open-source |
Website: | thecybershadow.net |
WormKit is an extension framework for Worms Armageddon, which consists of a module loader, and a set of modules, each with a different purpose.
There are currently several publicly released WormKit modules, out of which 4 come with the default WormKit distribution. They are:
- WormNAT2 - allows hosting games even if you're behind a router or firewall;
- FileOverride - override files from the CD-ROM with your versions;
- AntiKeyboardHook - stop Worms from disabling Alt+Tab / Win+... keyboard combinations.
- SoundCardSelect - choose the soundcard W:A should use for sound output.
WormKit was first released on April 5, 2006. Since its release, no significant changes or additions were made to the framework (with the exception of ReplayShark). There was some work on additional modules, including an anti-cheating system (wkWormisign) and a Fiddler-like scripted game engine add-on (wkMagic) - however, none reached a development phase mature enough to be released, and thus the ideas were dropped.
WormKitDS
There is a custom WormKit version which doesn't require WormKit.exe to load modules. Read more
Additional modules
Name | Description | Supported W:A version | Developer |
---|---|---|---|
RubberWorm | Extends the W:A physics engine with new options. | 3.6.29-31.0 | Pisto, Kawoosh |
Project X | Extends W:A with scripting, custom weapons and real-time gameplay options. | 3.6.31.0 | Entuser |
ReplayShark | Allows to build a directory of nice moments simply by pressing a button when something cool happens. | 3.6.29-31.0 | Glide |
wkMapGEN | A part of MapGEN, allows to generate random PNG maps of a different schemes from the map editor. | All | Plutonic |
JetFix | Provides a workaround for the jetpack bug when using BattyRope or TestStuff. | 3.6.29.0 | Pisto |
FkeyRearrange | Allows user to redefine weapons order and content for each F hotkey. | 3.6.29.0 and 31.0 | boobl |
wkRandomMap | Allows you to download random map from WMDB from the map selecting screen (just before playing) | All | ShadowTheAge |
wkPointerScan | A pointer scan written specifically for W:A. Helpful in the development of new Wormkit modules. | All | Pisto |
wKick | Allows you to kick people in-game by typing a command in the chat. Works only with v3.6.28.0. | 3.6.28.0 | Pisto |
wkCinusKick | An analog to wKick module for W:A update 3.6.29.0. | 3.6.29.0 | Cinus |
wkColorFix | Fixes the color bug on Vista and Windows 7 by suspending an "explorer.exe" process. | All + WWP and W2 | CyberShadow |
wkIndiMask | It allows maps to have both destructable and indestructable areas by embedding data in the palette. | 3.6.31.0 | Plutonic |
wkPathOverride | Modifies the registry to use WormKit.exe for URLs (like "wa://") and replay files. | All | Kawoosh |
LaserFix | A fix for the Laser Sight desynchronization bug in v3.6.29.0, and some nice features. | 3.6.29.0 | Pisto |
wkAntiLag | A simple module to fix the screen lags while gaming by increasing the WA.exe process priority. | All | Kawoosh |
wkKawooshKick | An in-game kicking module, fully compatible with v3.6.31.0, supports the kicking reason. | 3.6.31.0 | Kawoosh |
wkPrivateCfg | Allows you to store all the W:A settings in an INI file instead of registry. | 3.6.31.0 | Kawoosh |
Localizer | Allows you to translate W:A fully (frontend, ingame, etc), goes with an editor. | 3.6.31.0 | Kawoosh |
wkRehost | Allows you to reopen a lobby of an already played game without quitting WA and rehosting. | 3.6.31.0 | Kawoosh |
wkSample | The example open source module, which shows the development of modules for WormKit(DS). | 3.6.31.0 | The SCS |