Difference between revisions of "WkPrivateCfg"
From Worms Knowledge Base
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| version = 1.0 / 25 July 2011 | | version = 1.0 / 25 July 2011 | ||
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
+ | | waver = 3.6.31.0 | ||
| language = C++ | | language = C++ | ||
| license = Open-source (on-demand) | | license = Open-source (on-demand) |
Revision as of 11:16, 3 September 2011
wkPrivateCfg | |
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Developer: | Kawoosh |
Latest version: | 1.0 / 25 July 2011 |
Supported games: | W:A |
Supported W:A version: | 3.6.31.0 |
Language: | C++ |
License: | Open-source (on-demand) |
Download: | wkPrivateCfg.dll (43KB) |
This WormKit module allows you to store your W:A settings (i.e. Language settings, Advanced settings, NetSettings, nickname, resolution, etc.) without touching the registry. An INI file (WA.ini) is used instead.
How to use it
First of all, you must have WormKit or WormKitDS installed. Copy the module into your W:A folder and run the game.
Warning: your current settings will be reset. You have to set them up again. After this is done, you should find a file named "WA.ini" in your W:A folder.
Practical aspect
This module is useful, for example, if you are holding multiple different installation directories of W:A and don't want to share the same settings between them. Or, for example, if you switch from computer to computer.
Also, this module is the best solution if you want to specify a custom resolution for Project X windowed mode in the easiest way. And, of course, all settings are closer to the user and are in usual decimal format.