Difference between revisions of "Custom team grave"
From Worms Knowledge Base
CyberShadow (Talk | contribs) (See also: Animated graves) |
Liggliluff (Talk | contribs) (More details regarding the black transparent. I've made a grave, didn't work as intended. Moved the black to the first, and then it worked as it should.) |
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* is 8 bits per pixel (256 colours) | * is 8 bits per pixel (256 colours) | ||
− | When making a grave, | + | When making a grave, the first colour in the palette must be all black (#000000) to allow transparent during gameplay. All black pixels will be transparent. |
If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct. | If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct. |
Revision as of 05:11, 2 April 2013
Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health. The games come with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %installpath%\User\Graves directory. These custom bitmaps must have the following attributes to appear in the custom graves list within WA's/WWP's team editor screen:
- is a Windows bitmap file
- is 24 by 32 pixels
- is 8 bits per pixel (256 colours)
When making a grave, the first colour in the palette must be all black (#000000) to allow transparent during gameplay. All black pixels will be transparent.
If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.