Difference between revisions of "Custom team grave"

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(See also: Animated graves)
(More details regarding the black transparent. I've made a grave, didn't work as intended. Moved the black to the first, and then it worked as it should.)
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* is 8 bits per pixel (256 colours)
 
* is 8 bits per pixel (256 colours)
  
When making a grave, keep in mind that the all black (0,0,0) pixels will be transparent during gameplay.
+
When making a grave, the first colour in the palette must be all black (#000000) to allow transparent during gameplay. All black pixels will be transparent.
  
 
If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.
 
If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.

Revision as of 05:11, 2 April 2013

(Up to File formats)

Worms Armageddon and Worms World Party allow players to use a custom image as their team's grave, shown after any of the worms in that team dies by losing all of its health. The games come with many graves pre-installed with the .bmp file extension, but players can make their own and import them easily by putting them in the %installpath%\User\Graves directory. These custom bitmaps must have the following attributes to appear in the custom graves list within WA's/WWP's team editor screen:

  • is a Windows bitmap file
  • is 24 by 32 pixels
  • is 8 bits per pixel (256 colours)

When making a grave, the first colour in the palette must be all black (#000000) to allow transparent during gameplay. All black pixels will be transparent.

If you can't get it to work, try modifying one already in the directory and saving it as a new name. This will ensure all the settings are correct.

See also

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