Difference between revisions of "Roper"
From Worms Knowledge Base
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{{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}} | {{Game setup|file=Roper.wsc|scheme=Roper|map=Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated.|wmdb=proper|worms=One worm per player.}} | ||
− | '''Roper''' | + | '''Roper''' is a classic rope-based scheme where players' mission each turn is to collect a health crate and then attack other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (15 seconds), a skillful use of the Ninja Rope is required. The water level is set in a way that weapons can drown but worms can't. |
− | + | ||
− | + | == Rules == | |
+ | * '''Bazooka first''' - players are allowed to attack only with bazooka on the first turn. | ||
+ | * '''Crate Before Attack (CBA)''' - players have to collect a health crate before attacking other teams. At Sudden Death - when no crate is available - players have to touch both walls instead ("W2W"). | ||
+ | * '''Attack From Rope (AFR)''' - players are only allowed to attack while hanging on the Ninja Rope. | ||
+ | * '''Kill The Leader (KTL)''' - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast. | ||
== External links == | == External links == |
Revision as of 09:51, 1 June 2015
(Up to Schemes)
W:A replay: An example of a Roper game with Random00 and MonkeyIsland; taken from Worm Olympics | |
Download · Info |
Game setup |
---|
Scheme |
Roper: |
Map |
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated. Examples at the WMDB |
Worms |
One worm per player. |
Roper is a classic rope-based scheme where players' mission each turn is to collect a health crate and then attack other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (15 seconds), a skillful use of the Ninja Rope is required. The water level is set in a way that weapons can drown but worms can't.
Rules
- Bazooka first - players are allowed to attack only with bazooka on the first turn.
- Crate Before Attack (CBA) - players have to collect a health crate before attacking other teams. At Sudden Death - when no crate is available - players have to touch both walls instead ("W2W").
- Attack From Rope (AFR) - players are only allowed to attack while hanging on the Ninja Rope.
- Kill The Leader (KTL) - players have to attack the team with the most health. Damage can be spread amongst other teams as long as the leader is injured in the blast.
External links
- Roper on Nanacide