Difference between revisions of "Talk:Creating a Worms movie"

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m (Why not FRAPS?)
(Maybe needing another template: new section)
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* W:A lets you use the same frame rate as in-game animation, unlike these tools. It's inevitable that live capture tools save frames with framerate-conversion artifacts.
 
* W:A lets you use the same frame rate as in-game animation, unlike these tools. It's inevitable that live capture tools save frames with framerate-conversion artifacts.
 
[[User:OutofOrder|OutofOrder]] 14:02, 18 February 2010 (UTC)
 
[[User:OutofOrder|OutofOrder]] 14:02, 18 February 2010 (UTC)
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== Maybe needing another template ==
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The warning present in [[Creating_a_Worms_movie#Exporting_video_frames_from_a_replay_file|this section]] isn't really a warning, more like an advice or tip. But since there isn't a better template for this I chose to add it as a warning. Also if it was added just as regular text, it may go unnoticed. Or worse, it may clutter the rest of the section (which consists of indications for the reader to follow, not guidelines or tips). That's why I lean to use a template there.
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--[[User:OutofOrder|OutofOrder]] 03:32, 4 May 2010 (UTC)

Revision as of 03:32, 4 May 2010

AVISynth + MeGUI

I've been told to add instructions for encoding the final movie using AVISynth + MeGUI's One Click feature. Adobe Premiere Pro apparently doesn't naturally support AVC encoding, so adding such instructions would need to specify that the editor should render his movie first using a lossless codec, then re-encode with MeGUI.

Since I've got no experience on MeGUI (and it doesn't seem to properly work out-of-the-box), this will have to wait until I understand how to configure MeGUI, as long as it doesn't take too many steps, or until someone else better informed does it. OutofOrder 13:43, 18 February 2010 (UTC)

Why not FRAPS?

The article should also explain why not use live video capturing tools (such as FRAPS) instead of the game's video extracting tool. Live capture is common practise between many videogamers that also make videos, and they will choose those tools without hessitation. Main disadvantages of live capture:

  • These tools use lossy compression, while W:A lets you encode full quality video.
  • Those tools can't pause the game while it is writing frames. Unless you own a high-end PC, parts of the video animation will be choppy (missing frames).
  • W:A lets you use the same frame rate as in-game animation, unlike these tools. It's inevitable that live capture tools save frames with framerate-conversion artifacts.

OutofOrder 14:02, 18 February 2010 (UTC)

Maybe needing another template

The warning present in this section isn't really a warning, more like an advice or tip. But since there isn't a better template for this I chose to add it as a warning. Also if it was added just as regular text, it may go unnoticed. Or worse, it may clutter the rest of the section (which consists of indications for the reader to follow, not guidelines or tips). That's why I lean to use a template there. --OutofOrder 03:32, 4 May 2010 (UTC)

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