Difference between revisions of "Air Strike"
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{{Power-end|Values are per missile.}} | {{Power-end|Values are per missile.}} | ||
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− | The Air Strike is a remote weapon where an group of missiles falls from the sky, striking a selected target on the ground. | + | {{Cquote|Incoming!}} |
+ | The '''Air Strike''' is a remote weapon where an group of missiles falls from the sky, striking a selected target on the ground. | ||
== Tactics == | == Tactics == |
Revision as of 10:32, 10 June 2010
(Up to Weapons)
Air Strike | |
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Type: | Air Strike |
Keyboard selection: | F6 (x1) |
Standard effects: | Up to 30hp damage per missle, small impact craters in landscape |
Present in: | Worms DC, Worms 2, W:A, WWP |
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Values are per missile. |
“ | Incoming! | ” |
The Air Strike is a remote weapon where an group of missiles falls from the sky, striking a selected target on the ground.
Tactics
- Don't forget you can change the direction of the strike with the left and right arrow keys. This is useful for striking Mountainsides causing worms to fly down into the water.
- One strike can create a big hole in a bridge, causing worms to drop down; hopefully into the water.
Criticisms, Problems and Weaknesses
- The Air Strike can be rendered useless in certain indestructible map settings.
- An Air Strike can tend to be inaccurate most of the time unless the path it takes is completely clear.
Tricks and glitches
- An Air Strike may be fired without aiming.
- It's possible to preselect the Air Strike target in mid-jump.