Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update"
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{{ParentArticle|[[Worms Armageddon ReadMe (English)]]}} | {{ParentArticle|[[Worms Armageddon ReadMe (English)]]}} | ||
− | {{Languages|en|Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update|es|Worms Armageddon ReadMe (Spanish)/Actualizaciones del Beta v3.6.19.18}} | + | {{Languages|en|Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update|es|Worms Armageddon ReadMe (Spanish)/Actualizaciones del Beta v3.6.19.18|ru|Worms_Armageddon_ReadMe_(Russian)/v3.6.19.19_Beta_Update}} |
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== v3.6.19.18 Beta Update (2004.03.19) == | == v3.6.19.18 Beta Update (2004.03.19) == | ||
=== Fixes === | === Fixes === |
Revision as of 17:31, 9 December 2010
v3.6.19.18 Beta Update (2004.03.19)
Fixes
- The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
- The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
- If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn).
- Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
- Fixes affecting game logic
- The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
Features
- In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
- Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.