Difference between revisions of "Manual errata"
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Explorer09 (Talk | contribs) m (edited the page to allow transclusion) |
Explorer09 (Talk | contribs) m (remove duplicated reference of Freeze) |
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* Page 14: '''[[Earthquake]]''' does not cause the water to rise. | * Page 14: '''[[Earthquake]]''' does not cause the water to rise. | ||
* Page 25: The '''[[Invisibility]]''' utility only appears in the weapon panel in network games, regardless how many teams there are. | * Page 25: The '''[[Invisibility]]''' utility only appears in the weapon panel in network games, regardless how many teams there are. | ||
− | * Page 25: The '''Invisibility''' utility remains active until any damaging weapon is used — specifically, anything other than Girder, Girder Starter Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport | + | * Page 25: The '''Invisibility''' utility remains active until any damaging weapon is used — specifically, anything other than Girder, Girder Starter Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Utilities. |
* Page 25: '''[[Laser Sight]]''' is incorrectly documented as "Laser Target". | * Page 25: '''[[Laser Sight]]''' is incorrectly documented as "Laser Target". | ||
* Page 25: '''[[Fast Walk]]''' and '''Laser Sight''' last for just one turn. | * Page 25: '''[[Fast Walk]]''' and '''Laser Sight''' last for just one turn. | ||
* Page 45: The default port used for hosting games is '''17011''', not 17217. | * Page 45: The default port used for hosting games is '''17011''', not 17217. |
Revision as of 08:57, 2 January 2010
(Up to Worms Armageddon Manual)
The Beta ReadMe file contains an errata of the bloops contained in the original game manual. The list is reproduced here for your convenience.
Errata
- Page 11: The strike weapons Mail Strike and MB Bomb are also affected by wind.
- Page 12: Girder Starter Pack is incorrectly documented as "Bridge Kit".
- Page 14: Earthquake does not cause the water to rise.
- Page 25: The Invisibility utility only appears in the weapon panel in network games, regardless how many teams there are.
- Page 25: The Invisibility utility remains active until any damaging weapon is used — specifically, anything other than Girder, Girder Starter Pack, Prod, Freeze, Ninja Rope, Bungee, Parachute, Teleport, Select Worm, Skip Go, Surrender, and all Utilities.
- Page 25: Laser Sight is incorrectly documented as "Laser Target".
- Page 25: Fast Walk and Laser Sight last for just one turn.
- Page 45: The default port used for hosting games is 17011, not 17217.