Difference between revisions of "Sudden Death"
From Worms Knowledge Base
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This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo of the skilled weapons. Revolver, Drill, Fire Punch, Blowtorch are unlimited. The game have one shot, one kill because of the 1 HP, making the game very strategic and fast (because of the water rising too). | This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo of the skilled weapons. Revolver, Drill, Fire Punch, Blowtorch are unlimited. The game have one shot, one kill because of the 1 HP, making the game very strategic and fast (because of the water rising too). | ||
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+ | This scheme was created by FoxHound (the idea of the game too), with the opinion help of Molotow that helped the scheme become even better. |
Revision as of 06:24, 29 August 2009
(Up to Schemes)
Sudden Death (the scheme)
This scheme start the game with Sudden Death (1 HP for each worm, water rise level 2). The Mines are instant (0 seconds), you can choose the position of the worms (and do suicides before start the match too), the weapons ammo are few and there's only weapons that need skill to use (without napalm, air strike, pidgey or similar). Crates may appear sometimes with more ammo of the skilled weapons. Revolver, Drill, Fire Punch, Blowtorch are unlimited. The game have one shot, one kill because of the 1 HP, making the game very strategic and fast (because of the water rising too).
This scheme was created by FoxHound (the idea of the game too), with the opinion help of Molotow that helped the scheme become even better.