Difference between revisions of "Project X"
From Worms Knowledge Base
m (deleted the "\y" attribute, it cause some troubleshooting if you already have the dll installed. And deleted the useless "C:") |
Explorer09 (Talk | contribs) (→Project X & RubberWorm: grammar fixes, adding "/-Y") |
||
Line 29: | Line 29: | ||
== Project X & RubberWorm == | == Project X & RubberWorm == | ||
− | + | WormKit allows only one DLL launching for now. Further version may include choosing of which DLL you want to use. For now, here is a workaround. Assuming that you have your Worms Armageddon directory in ''C:\Team17\Worms Armageddon'', and the ''"PX Full Eng Pre-Release"'' directory inside the Worms Armageddon folder. | |
+ | |||
+ | You must open a Notepad, paste it into, and then save it as a batch file. The .BAT extension is important, this way Windows can use the file as a command prompt instruction file. Then you can use it as a shorcut to launch WormKit - Project X. | ||
− | |||
You can modify this to fit with your directories. | You can modify this to fit with your directories. | ||
− | <pre>cd C:\ | + | <pre>C: |
+ | cd C:\Team17\Worms Armageddon | ||
del wkRubberWorm.dll | del wkRubberWorm.dll | ||
− | copy "PX Full Eng Pre-Release\wkPX.dll" | + | copy /-y "PX Full Eng Pre-Release\wkPX.dll" |
WormKit.exe</pre> | WormKit.exe</pre> | ||
− | It will delete the "wkRubberWorm.dll" of RubberWorm, and | + | It will delete the "wkRubberWorm.dll" of RubberWorm, and switch it for the "wkPX.dll" of Project X, then it will launch WormKit. |
− | The same | + | The same instruction can be found on the [[RubberWorm]] page. |
{{stub}} | {{stub}} |
Revision as of 12:45, 6 August 2009
Project X | |
---|---|
Developer: | Entuser |
Latest version: | v0.6.5 / 31 October, 2008 |
Supported games: | W:A |
Language: | Pascal |
License: | Freeware |
Website: | http://worms-px.ru/ |
Project X is a game editor for Worms Armageddon. The program includes features from The Fiddler, and the ability to create custom scripts, which allow you to control objects and events in the game. The program can also be used online, when all players are using the program at the same time.
Features
There project includes a game and script editor, and a map editor for making map-specific events. The game and script editor can edit existing weapons in the game, and add additional weapons with weapon 'tables'. The program also has partial support for adding new sprites to the game.
How to run
You will need either W:A 3.6.28.0 or 3.6.29.0 and WormKit installed. Download and extract the files in the rar file (can be opened with 7-Zip) into your Worms Armageddon directory.
To create your own schemes, go into the PX Scheme Editor directory, and run PXSchemeEd.exe. Save the scheme files in your Worms Armageddon\PXSchemes directory.
To run Project X, open WormKit.exe, then minimise W:A, select the PX scheme from the drop-down list, and maximise W:A. You will then be playing with the scheme file loaded.
Project X & RubberWorm
WormKit allows only one DLL launching for now. Further version may include choosing of which DLL you want to use. For now, here is a workaround. Assuming that you have your Worms Armageddon directory in C:\Team17\Worms Armageddon, and the "PX Full Eng Pre-Release" directory inside the Worms Armageddon folder.
You must open a Notepad, paste it into, and then save it as a batch file. The .BAT extension is important, this way Windows can use the file as a command prompt instruction file. Then you can use it as a shorcut to launch WormKit - Project X.
You can modify this to fit with your directories.
C: cd C:\Team17\Worms Armageddon del wkRubberWorm.dll copy /-y "PX Full Eng Pre-Release\wkPX.dll" WormKit.exe
It will delete the "wkRubberWorm.dll" of RubberWorm, and switch it for the "wkPX.dll" of Project X, then it will launch WormKit. The same instruction can be found on the RubberWorm page.