Difference between revisions of "Cloned Sheep"
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− | Cloned Sheep | + | {{ParentArticle|[[Weapons]]}} |
+ | {{Weapon|[[Image:Clonedsheepicon.png]]|Cloned Sheep | ||
+ | |Animal | ||
+ | |F11 (x3) | ||
+ | |75hp injury (max.) per sheep, Large circular craters | ||
+ | |Worms 2}} | ||
+ | {{Power|15em}} | ||
+ | |- | ||
+ | !Power | ||
+ | !Maximum<br/>injury | ||
+ | !Crater<br/>diameter | ||
+ | |- | ||
+ | |11 | ||
+ | |37 hp | ||
+ | |73 px | ||
+ | |- | ||
+ | |12 | ||
+ | |52 | ||
+ | |97 | ||
+ | |- | ||
+ | |1 | ||
+ | |60 | ||
+ | |123 | ||
+ | |- | ||
+ | |2 | ||
+ | |67 | ||
+ | |135 | ||
+ | |- | ||
+ | |3 | ||
+ | |75 | ||
+ | |147 | ||
+ | |- | ||
+ | |4 | ||
+ | |82 | ||
+ | |161 | ||
+ | |- | ||
+ | |5 | ||
+ | |90 | ||
+ | |173 | ||
+ | |- | ||
+ | |19 | ||
+ | |97 | ||
+ | |185 | ||
+ | |- | ||
+ | |14 | ||
+ | |112 | ||
+ | |223 | ||
+ | |- | ||
+ | |15 | ||
+ | |150 | ||
+ | |299 | ||
+ | {{Power-end}} | ||
+ | |||
+ | '''Cloned Sheep''', a [[Weapons#Worms-2-exclusive_weapons|Worms 2 exclusive weapon]], act the same as regular [[Sheep]] with the exception that they come in groups. They are launched in the same way as [[Mad Cows|Mad Cow]] herds, but retain the jumping abilities and other movement patterns of their naturally bred cousins. Because Cloned Sheep are a herded [[Super Weapons|super weapon]], the desired number of individual Sheep to be released can be set with the number keys from 1 to 5. Once that has been taken care of, pressing space will commence the release of the [[Sheep|fluffy devils]]; a Sheep is released every '''25''' frames, and the turn timer will freeze until all have been released. After the last Cloned Sheep has been released, the turn will end and retreat time will start. | ||
+ | |||
+ | == Tactics == | ||
+ | * A common tactic is splitting the herd into two by switching directions quickly after a number of Cloned Sheep have been released in one direction, thus spreading out the destruction. | ||
+ | |||
+ | == Trivia == | ||
+ | * [[References to other media]]: Cloned Sheep is probably a reference to [[w:Dolly (sheep)|Dolly]], the first mammal cloned from an adult somatic cell. | ||
+ | {{weapons}} |
Latest revision as of 00:59, 15 February 2023
(Up to Weapons)
Cloned Sheep | |
---|---|
Type: | Animal |
Keyboard selection: | F11 (x3) |
Standard effects: | 75hp injury (max.) per sheep, Large circular craters |
Present in: | Worms 2 |
|
Cloned Sheep, a Worms 2 exclusive weapon, act the same as regular Sheep with the exception that they come in groups. They are launched in the same way as Mad Cow herds, but retain the jumping abilities and other movement patterns of their naturally bred cousins. Because Cloned Sheep are a herded super weapon, the desired number of individual Sheep to be released can be set with the number keys from 1 to 5. Once that has been taken care of, pressing space will commence the release of the fluffy devils; a Sheep is released every 25 frames, and the turn timer will freeze until all have been released. After the last Cloned Sheep has been released, the turn will end and retreat time will start.
Tactics
- A common tactic is splitting the herd into two by switching directions quickly after a number of Cloned Sheep have been released in one direction, thus spreading out the destruction.
Trivia
- References to other media: Cloned Sheep is probably a reference to Dolly, the first mammal cloned from an adult somatic cell.