Difference between revisions of "CPU shot misprediction"
From Worms Knowledge Base
CyberShadow (Talk | contribs) (created, but needs more info) |
|||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{ParentArticle|[[Tricks and glitches]]}} | + | {{ParentArticle|[[Tricks and glitches]] or [[Tricks and glitches (first generation)]]}} |
{{ReplayBox|CPU-miss.WAgame|Demonstration}} | {{ReplayBox|CPU-miss.WAgame|Demonstration}} | ||
− | When calculating the trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path. | + | |
+ | When calculating the trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5 in second-generation titles, CPU 0 to 9 in first-generation) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path. | ||
+ | |||
+ | In first-generation titles this is compounded by the fact that AI players do not take the roof into consideration in cavern levels, or custom maps with a cavern-like roof. | ||
{{stub}} | {{stub}} |
Latest revision as of 06:25, 6 April 2012
W:A replay: Demonstration | |
Download · Info |
When calculating the trajectories for projectiles (e.g. Bazooka shots) the AI players (CPU 1 to 5 in second-generation titles, CPU 0 to 9 in first-generation) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path.
In first-generation titles this is compounded by the fact that AI players do not take the roof into consideration in cavern levels, or custom maps with a cavern-like roof.