Difference between revisions of "Longbow"

From Worms Knowledge Base

Jump to: navigation, search
m
(Mentioning the angle limitations and the fixed power in projectile motion is definitely something that should be added in the Longbow base information.)
 
(34 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{ParentArticle|[[Weapons]]}}
 
{{ParentArticle|[[Weapons]]}}
{{Weapon|[[Image:Longbowicon.png]]|Longbow
+
[[Image:Longbow play.gif|thumb|left|The first arrow being used to climb]]
 +
{{Weapon|[[Image:Longbowicon.png|55px]]|Longbow
 
|Bow and Arrow (2 shots)
 
|Bow and Arrow (2 shots)
 
|F3 (x5)
 
|F3 (x5)
 
|15hp injury per arrow, arrows that hit the landscape become part of it
 
|15hp injury per arrow, arrows that hit the landscape become part of it
 
|W:A, WWP}}
 
|W:A, WWP}}
{| class="infobox" cellspacing="2" style="width: 13em; font-size: 90%; text-align: left;"
+
{{Power|13em}}
! colspan="2" style="font-size: 150%; text-align: center" | Power settings
+
 
|-
 
|-
!Power
+
!Power!!Injury
!Injury
+
 
|-
 
|-
|1
+
|1||7 hp
|7 hp
+
 
|-
 
|-
|2
+
|2||10
|10
+
 
|-
 
|-
|3
+
|3||15
|15
+
 
|-
 
|-
|9
+
|9||22
|22
+
 
|-
 
|-
|4
+
|4||22
|22
+
 
|-
 
|-
|5
+
|5||30
|30
+
{{Power-end|Values are per arrow. All other power settings result in zero injury.}}
|-
+
| colspan="2" style="font-size: 80%; text-align: center" | Values are per arrow.
+
|}
+
 
+
 
__NOTOC__
 
__NOTOC__
Longbow is like the shotgun, but shoots 2 arrows instead of bullets.
+
'''Longbow''' is like the [[Shotgun]], but shoots 2 arrows instead of bullets. The arrows will push worms quite far when hit, and any arrow that hits the landscape will embed itself into it, becoming part of the landscape itself. However, the aiming angle of the Longbow is limited to between 45° upwards and 45° downwards from the horizontal. Longbow arrows move at a fixed power in projectile motion.
These arrows has a high force and can make a worm fly quite far.
+
  
 
== Tactics ==
 
== Tactics ==
 
+
{{ReplayBox|Arrows-minigun.WAgame|Arrows-minigun|(Weapon Use Doesn't End Turn)}}
* The [[Shotgun]] can with bad luck create a crater beneath a worm, instead of pushing it away like you sometimes want it to. Therefore, the longbow is better for pushing enemies away because of its powerful force.
+
* The [[Shotgun]] can, with bad luck, create a crater beneath a worm, instead of pushing it away like you sometimes want it to. Therefore, the Longbow is better for pushing enemies away because of its powerful force - especially if another enemy worm is in close proximity.
* Conbined with low gravity, this is a great way push away enemy worms to drown.
+
* Combined with low gravity, this is a great way to push enemy worms into the water.
* Since you have 2 shots, you can use the first shot to your own advantage, rather than the enemy's loss. For example, shooting the first arrow at a steep unclimbable cliff, might make you able to get up, since the arrow is solid after it has hit the ground.
+
* Since you have 2 shots, you can use the first shot to your own advantage, rather than the enemy's loss. For example, shooting the first arrow at a steep unclimbable cliff might give you the ability to get up, since the arrow is solid after it has hit the ground. Also, an arrow can be used to block an enemy worm at a narrow passage.
 +
* If there is a worm standing on an inclination, you can move your worm underneath this worm and perform a vertical jump to dislodge it, allowing you to walk inside it and longbow him to the opposite side of the inclination. Also, this "inside shot" can be done with a [[Ninja_Rope#Rope_Knocking|rope knock]] on a worm at the very end of a [[Blowtorch]] tunnel, pulling this worm out of it.
 +
* In schemes that use the feature "Weapon Use Doesn't End Turn" of the [[Extended Scheme Options]], it's possible to fire many arrows very fast. This allows players to execute two notable tricks:
 +
** Create a bridge firing multiple arrows at the same angle spamming the space bar, allowing the player to jump and walk to another island of the map.
 +
** Minigun effect on worms: a worm can be damaged 2 or more times by the arrows in fractions of second, launching it further than usual.
 +
[[Image:Arrow block.png|thumb|left|Arrow block]]
 +
[[Image:Longbow_trick.gif|thumb|right|The "inside shot"]]
 +
[[Image:Arrows-minigun.gif|thumb|center|Arrows-minigun trick (Weapon Use Doesn't End Turn)]]
  
 
== Criticisms, Problems and Weaknesses ==
 
== Criticisms, Problems and Weaknesses ==
 
+
* Can only hit one worm, except in rare circumstances where worms are perfectly overlapping.
* Can only hit one worm, except in rare circumstances where worms are (perfectly?) overlapping.
+
 
* Your worm will take the damage if the longbow 'backfires', such as if you fire into a wall at zero range.
 
* Your worm will take the damage if the longbow 'backfires', such as if you fire into a wall at zero range.
 +
* If the indestructable terrain option is turned on, then the arrows will also be indestructable. This has result in worms being permanently trapped underneath bows that have missed their target in many [[Shopper]] games.
 +
 +
== Tricks and glitches ==
 +
* A Longbow arrow may sometimes [[Longbow arrow stops in mid-air|apparently stop in mid-air]].
 +
* It is possible to [[Vertical Longbow and Baseball Bat|fire the Longbow vertically]] (or any other angle).
 +
 +
== High-resolution Image ==
 +
[[Image:Longbow_arrow_with_transparency.png|80px]]
 +
 +
== External links ==
 +
{{Wormopedia}}
 +
 +
{{Weapons}}

Latest revision as of 07:51, 19 September 2024

(Up to Weapons)
The first arrow being used to climb
Longbowicon.png Longbow
Type: Bow and Arrow (2 shots)
Keyboard selection: F3 (x5)
Standard effects: 15hp injury per arrow, arrows that hit the landscape become part of it
Present in: W:A, WWP
Power settings
Power Injury
1 7 hp
2 10
3 15
9 22
4 22
5 30
Values are per arrow. All other power settings result in zero injury.

Longbow is like the Shotgun, but shoots 2 arrows instead of bullets. The arrows will push worms quite far when hit, and any arrow that hits the landscape will embed itself into it, becoming part of the landscape itself. However, the aiming angle of the Longbow is limited to between 45° upwards and 45° downwards from the horizontal. Longbow arrows move at a fixed power in projectile motion.

Tactics

Click to watch (W:A + Beta Update required) W:A replay: Arrows-minigun
(Weapon Use Doesn't End Turn)
Download · Info
  • The Shotgun can, with bad luck, create a crater beneath a worm, instead of pushing it away like you sometimes want it to. Therefore, the Longbow is better for pushing enemies away because of its powerful force - especially if another enemy worm is in close proximity.
  • Combined with low gravity, this is a great way to push enemy worms into the water.
  • Since you have 2 shots, you can use the first shot to your own advantage, rather than the enemy's loss. For example, shooting the first arrow at a steep unclimbable cliff might give you the ability to get up, since the arrow is solid after it has hit the ground. Also, an arrow can be used to block an enemy worm at a narrow passage.
  • If there is a worm standing on an inclination, you can move your worm underneath this worm and perform a vertical jump to dislodge it, allowing you to walk inside it and longbow him to the opposite side of the inclination. Also, this "inside shot" can be done with a rope knock on a worm at the very end of a Blowtorch tunnel, pulling this worm out of it.
  • In schemes that use the feature "Weapon Use Doesn't End Turn" of the Extended Scheme Options, it's possible to fire many arrows very fast. This allows players to execute two notable tricks:
    • Create a bridge firing multiple arrows at the same angle spamming the space bar, allowing the player to jump and walk to another island of the map.
    • Minigun effect on worms: a worm can be damaged 2 or more times by the arrows in fractions of second, launching it further than usual.
Arrow block
The "inside shot"
Arrows-minigun trick (Weapon Use Doesn't End Turn)

Criticisms, Problems and Weaknesses

  • Can only hit one worm, except in rare circumstances where worms are perfectly overlapping.
  • Your worm will take the damage if the longbow 'backfires', such as if you fire into a wall at zero range.
  • If the indestructable terrain option is turned on, then the arrows will also be indestructable. This has result in worms being permanently trapped underneath bows that have missed their target in many Shopper games.

Tricks and glitches

High-resolution Image

Longbow arrow with transparency.png

External links

Weapons
Jet PackLow GravityFast WalkLaser SightInvisibilityBazookaHoming MissileMortarHoming PigeonSheep LauncherGrenadeCluster BombBanana BombBattle AxeEarthquakeShotgunHandgunUziMinigunLongbowFire PunchDragon BallKamikazeSuicide BomberProdDynamiteMineSheepSuper Sheep (Aqua Sheep)Mole BombAir StrikeNapalm StrikeMail StrikeMine StrikeMole SquadronBlow TorchPneumatic DrillGirderBaseball BatGirder Starter PackNinja RopeBungeeParachuteTeleportScales of JusticeSuper Banana BombHoly Hand GrenadeFlame ThrowerSalvation ArmyMB BombPetrol BombSkunkPriceless Ming VaseFrench Sheep StrikeMike's Carpet BombMad CowsOld WomanConcrete DonkeyIndian Nuclear TestArmageddonSkip GoSurrenderSelect WormFreezePatsy's Magic BulletCrate ShowerCrate SpyDamage x2Double Turn TimeHoming Cluster BombHoming Air StrikeConfused Sheep StrikeCloned SheepNuclear BombGrenade LauncherSheep-on-a-RopeChainsawAbout this imageWeapon navbox.png
Personal tools