Difference between revisions of "Terminology"
From Worms Knowledge Base
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| '''Shore''' || Coast, Beach, Landing zone || An area designed on [[Surf Shopper]] maps in which the worms land on it after skimming on the water. | | '''Shore''' || Coast, Beach, Landing zone || An area designed on [[Surf Shopper]] maps in which the worms land on it after skimming on the water. | ||
|- | |- | ||
− | | '''Wall''' || Surface, | + | | '''Wall''' || Surface, Area, Zone, Touching place || A surface designed on the map of some schemes, most remarkably [[Wall-X-Wall Shopper|WxW]], intended to players touch it or interact with it according to the rules of the scheme. Usually they are vertical, but some are horizontal, inclined or even with irregular shapes. |
|- | |- | ||
− | | '''Darksiding''' || Hiding, Digging, Defensiveness, Shield, Protecting || | + | | '''Darksiding''' || Hiding, Digging, Defensiveness, Shield, Protecting || Adopt what is called an 'underhand style of play': games revolve around digging through the landscape to safety, hiding, planting girders and generally being very sneaky. Hiding a worm - usually by digging - in a position where it's impossible for enemy worms to hit this worm with a grenade and at the same time impossible for your worm to hit enemy worms with a grenade. The God of the Darksiders is the '''Buffalo of Lies''' (see it on [https://wormopedia.worms2d.info/Buffalo_of_Lies Wormopedia]). |
|- | |- | ||
− | | '''Lightsiding''' || Bravery, Courage, Attacking, Impetus || | + | | '''Lightsiding''' || Bravery, Courage, Attacking, Impetus, Offensiveness, Exposed, Fearlessly || The practice of not hiding worms, exposing them, usually attacking. Facing the enemy fearlessly. Courageous and true, the Lightsiders, who never cower in fear of incoming missiles and always fight bravely unto the end! The lightsiders can count with their entity: the [[Concrete Donkey]], a weapon that can easily catch the Darksiders. |
|- | |- | ||
− | | '''Notching''' || Aiming, Calculation, Angle, Trick, Tactic, Cheat || | + | | '''Notching''' || Aiming, Calculation, Angle, Trick, Tactic, Cheat || A very controversial practice, whether it is cheating or not, which consists of knowing angles, positions and fuses by heart (and testings), that ''at full power'', usually the grenade, the bazooka (or other weapon), will presumably hit the enemy with a certain guarantee of success. |
|- | |- | ||
− | | '''Sitter''' || Grenade, Sit, Seat, Stop, Stay, Waiting, Fuse, Time, Timer || | + | | '''Sitter''' || Grenade, Sit, Seat, Stop, Stay, Waiting, Fuse, Time, Timer, Rest || A grenade that rests or "sits" on the terrain. Usually if it stops for more than 0.25 second it can be considered a Sitter. On some artillery schemes like [[Bazooka and Grenades|BnG]], these grenades are forbidden by the rules. Usually the sitter falls into a pit next to the target, being considered a cheap shot. |
|- | |- | ||
− | | '''Block''' || Imprison | + | | '''Block''' || Imprison, Stuck, Jail, Impede, Delay, Tactic || A tactic that impede the opponent to pass through an area, or make the enemy worm stuck, forcing this worm to loose one turn to pass through the zone and get free from it. The [[Girder]] is remarkably good and useful for this tactic. |
|- | |- | ||
− | | '''Body block''' || Worm, Hitbox, Collision mask, Stuck, Impede, Delay || | + | | '''Body block''' || Worm, Hitbox, Collision mask, Stuck, Impede, Delay, Tactic || Blocking a worm with the "body"/hitbox/collision mask of other worm. |
+ | |- | ||
+ | | '''Ghost Shot''' || Shotgun, Trick, Through, Worm, Collision mask, Hitbox, Tactic || A trick done with the [[Shotgun]] that the shot passes throught a worm exactly infront of the worm shooting. | ||
+ | |- | ||
+ | | '''Reaim''' || Aim, Angle, Change, Diversity, Calculation || Changing the angle before aiming again. Some artillery schemes like [[Bazooka and Grenades|BnG]] demand this. | ||
+ | |- | ||
+ | | '''Evil map''' || Demanding, Severe, Strict, Difficult, Extreme, Hard, Cruel || A very demanding map, severe and strict, very difficult to players perform on it successfully. | ||
+ | |- | ||
+ | | '''HP''' || Hit Points, Health, Points, Hit, Damage, Numbers, Life, Death || Short for '''Hit Points''', although some people call them "Health Points". | ||
+ | |- | ||
+ | | '''Direct shot''' || Straight, Cheap, Easy, Safe, Guaranteed || An easy to hit shot, usually close to the enemy target aiming straight with full power. It is a safe shot, a common tactic in strategical schemes, but denied in artillery schemes like [[Bazooka and Grenades|BnG]]. | ||
+ | |- | ||
+ | | '''Telecow/Jetcow''' || Tactic, Worm rotation, Worm order, Rule, Exploitation, Abuse, Manipulation, Exploring, Teleport, Jet Pack, Transport || Using Jet Pack, Teleport, or any other transport tool to move a worm next to an opponent's worm knowing that their worm will get another turn before their opponent's worm does (see [[Hysteria#Worm_order_manipulation|Worm order manipulation on Hysteria]]). | ||
+ | |- | ||
+ | | '''Mine hat''' || Mine, Worm, Head, Hat, Blast, Explosion, Direction, Precise, Positioning || A [[Mine]] that is carefully positioned (counting the "step pixels") at the head of a worm (like a hat) to make the worm be launched to a precise direction. | ||
+ | |- | ||
+ | | '''Sheepnado''' || Sheep, Tornado, Circles, Super Sheep, Aqua Sheep || A tactic mainly used at a specific mission, performed by the speedrunning community. The sheep flies in circles in order to perform a precise movement for a shot. | ||
+ | |- | ||
+ | | '''Cluster trick''' || Cluster Bomb, Trick, Underneath, Bomblets, Clusters, Fragments, Powerful || A trick that consists on placing a [[Cluster Bomb]] underneath a worm at an inclined spot of the terrain to concentrade and explode all bomblets at once, causing massive damage. | ||
|- | |- | ||
|} | |} | ||
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* [[Rope tricks]] | * [[Rope tricks]] | ||
* [[Tricks and glitches]] | * [[Tricks and glitches]] | ||
+ | * [[RubberWorm]] (page containing many terms regarding commands/features) | ||
+ | * [[Extended Scheme Options]] (contains many terms for features of the game) | ||
== External links == | == External links == | ||
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* [https://web.archive.org/web/20000118134816/http://worms.gamestats.com/?wormers-dictionary Worms Terms] on [[The Allotment]]. | * [https://web.archive.org/web/20000118134816/http://worms.gamestats.com/?wormers-dictionary Worms Terms] on [[The Allotment]]. | ||
− | {{todo|Add | + | {{todo|Add more terms and their definitions.}} |
Latest revision as of 20:23, 2 December 2024
(Up to WormNET (Worms Armageddon))
In Worms community some unique terms are often used in WormNET, having different meanings. The purpose of this page is to list and clarify these words.
Term | Associated word(s) | Meaning |
---|---|---|
Zook | Bazooka | Short for Bazooka. |
Nade | Grenade | Short for Grenade. |
Chute | Parachute | Short for Parachute. |
Nana | Banana | Short for Banana Bomb. |
Tele | Teleport | Short for Teleport. |
Plop | Sink, Drown | When a worm falls on the water and sinks or drowns (an onomatopoeia). |
Newbie | Beginner, Noob | A beginner player, who is learning the basics of the game. |
Noob | Newbie, Beginner | A pejorative way to refer to a beginner player who usually is not very skilled. |
Pro | Professional | A very skilled player. It is also the name of a scheme that is intrinsic to Worms Armageddon and Worms World Party. |
Quitter | Quit | Main section: Leaving the game. Someone who quits a match without a noble reason in the middle of a game, sometimes ruining it. |
Fly | Flight, Air | When a worm travels in the air, usually being lauched from a weapon (commonly the Ninja Rope). |
Pile | Crowd | Main section: Pile. A group of worms together. |
Leader | First, Top | The team that is at the top during the match, usually the one that is with more health (the "winning" one). |
Surf | Skim | When a worm skims across the water. |
Cow | Infringe(r), Violate(or) | Main section: Cow. A move that infringed the rules of a game or as a verb: to infringe the rules of a game. Also, it can be a player who breaks, infringes or violates the rule, especially if done repeatedly. |
PACK | Rules | Main secion: PACK. Acronym of Pile, ABL, CBA, and KTC scheme rules. |
Roofing | Roof, Border, Ceiling | Main article: Roofing. Going above the ceiling of a cave map. |
Shoppa | Shopper, Misspelling | Main talk page section: The term "Shoppa". A misspelling originated probably from the "Shopper" pronunciation. |
Telecide | Suicide, Teleport | Main section item: Telecide. Commiting suicide with the Teleport. |
Granny | Old Woman, Old Lady | Alternative for Old Woman. |
Old Lady | Old Woman, Granny | Alternative for Old Woman. |
Sally | Salvation Army | Alternative for Salvation Army. |
HHG | Holy Hand Grenade, Holy | Acronym of Holy Hand Grenade. |
Holy | Holy Hand Grenade, HHG | Short for Holy Hand Grenade. |
BnG | Bazooka and Grenades, Bazooka, Grenade | Short for Bazooka and Grenades. |
RR | Rope Race | Acronym of Rope Race. |
TTRR | Time-trial Rope Race | Acronym of Time-trial Rope Race. |
WfW | Walk for Weapons | Acronym of Walk for Weapons. |
WxW | Wall-X-Wall Shopper | Short for Wall-X-Wall Shopper. |
Proper | Roper, Pro | Alternative for Roper. |
SSR | Super Sheep Race | Acronym of Super Sheep Race. |
JPR | Jetpack Race | Acronym of Jetpack Race. |
Normal | Intermediate, Conventional gameplay, Standard Gameplay | Alternative for Intermediate, but also for Conventional gameplay schemes. |
BnA | Bow and Arrows | Short for Bow and Arrows. |
CDRW | Comet Dodging Race Wee | Acronym of Comet Dodging Race Wee. |
CTF | Capture The Flag | Acronym of Capture The Flag. |
BnC | Bows and Clusters | Short for Bows and Clusters. |
RnC | Ropes and Crates, Crate Collector | Short for Ropes and Crates. |
AFA | Attack From Air | Short for Attack From Air. |
SAA | Surf After Attack | Acronym of Surf After Attack. |
SBA | Surf Before Attack | Acronym of Surf Before Attack. |
FBA | Fly Before Attack | Acronym of Fly Before Attack. |
WBA | Wall(s) Before Attack | Acronym of Wall(s) Before Attack. |
TS | TestStuff, Test versions | Short for TestStuff. |
RW | RubberWorm | Short for RubberWorm. |
PX | Project X | Short for Project X. |
BTP | Blame The Pixel | Acronym for Blame The Pixel. |
TUS | The Ultimate Site | Acronym of The Ultimate Site. |
WKB | Worms Knowledge Base, worms2d.info | Acronym of Worms Knowledge Base. |
worms2d.info | Worms Knowledge Base, WKB | Alternative for Worms Knowledge Base. |
WMDB | Worms Map Database | Short for Worms Map Database. |
HB | HostingBuddy | Acronym of HostingBuddy. |
Hyst | Hysteria | Short for Hysteria. |
WSDB | Worms Scheme Database | Short for Worms Scheme Database. |
WSBDB | Worms SoundBank Database | Short for Worms SoundBank Database. |
WQDB | WormsQuoteDatabase | Short for WormsQuoteDatabase. |
CWT | Crespo's Worms Tournament | Acronym of Crespo's Worms Tournament. |
WSC | Game scheme file, Worms Scheme Contest | The file format of the Game scheme file, also the acronym of Worms Scheme Contest. |
WO | Worm Olympics | Acronym of Worm Olympics. |
NNN | Normal No Noobs | Acronym of Normal No Noobs. |
S@S | Start at Start | Short for Start at Start |
STF | Start to Finish, S2F | Short for Start to Finish. |
S2F | Start to Finish, STF | Short for Start to Finish. |
CBA | Crate Before Attack | Acronym of Crate Before Attack. |
AFR | Attack From Rope | Acronym of Attack From Rope. |
KTL | Kill The Leader | Acronym of Kill The Leader. |
AFJ | Attack From Jetpack | Short for Attack From Jetpack. |
ABL | All But Last | Acronym of All But Last. |
KTC | Kill The Cow | Acronym of Kill The Cow. |
DC | Deadcode | Short for Deadcode. |
CS | CyberShadow | Short for CyberShadow. |
WA | Worms Armageddon | Acronym of Worms Armageddon. |
WWP | Worms World Party | Acronym of Worms World Party. |
W2 | Worms 2 | Acronym of Worms 2. |
TCB | The Challenge Base | Acronym of The Challenge Base. |
Team Weapons | Special Weapons | Another way to say Special Weapons. |
Anchor Mode | Artillery Mode | Another way to say Artillery Mode. |
Postal Strike | Mail Strike | Another way to say Mail Strike . |
SD | Sudden Death | Acronym of Sudden Death. |
Dyna | Dynamite | Short for Dynamite. |
Nuke | Poison, Sudden Death, Indian Nuclear Test | Another way to refer to the Poison caused by Sudden Death or Indian Nuclear Test, for example: in Sudden Death settings the "nuke" can be turned on or off. |
Grave | Gravestone, Tombstone, Tomb, Sepulture, Sepulchre, Charnelhouse, Tumulus | Short for Gravestone. |
FFA | Free For All, last man standing, battle royale, "deathmatch" (as called in other games, not exactly |
Acronym of Free For All, a gameplay style like 1vs1vs1, 1vs1vs1vs1, 1vs1vs1vs1vs1, 1vs1vs1vs1vs1vs1, etc. (2vs2vs2 is free for all in teams). What is usually not nominated as free for all gameplay: |
Funner | Non-competitive, casual, fun, funny, playful, entertaining, joy | A game that is not competitive, being focused in having fun, and not playing so seriously. A game that will not be uploaded publically, will not change rankings, and won't be worth championship medals or money. Casual play. |
WSE | Worst Shot Ever | Acronym of Worst Shot Ever. Often used when a very, very bad or hilarious unfortunate shot happens during a game. |
Bo1/Bo3/Bo5/Bo7/Bo9... | Best of one, Best of three, Best of five, Best of seven, Best of nine... | The number of rounds determined for a scheme or competitive event to be considered a valid full match. It is a different way to say what is represented in the game as "the number of wins" (the setting that has a number displayed on a trophy icon). For example: a 2-win trophy represents Best of 3, while a 3-win trophy represents Best of 5. |
Cr8 | Crate | Short for Crate. It can be: a Weapon Crate, a Health Crate or a Utility Crate. |
WormsDC | Worms: The Director's Cut | Short for Worms: The Director's Cut. |
Hotseat | Warm seat, hot sofa, hot chair | A multiplayer game of Worms played on the same computer. It's called hotseat because when players switch turns they enter and exit the main seat. The "Hotseat Time" scheme feature is related to this. |
Lamer | Lame, Bad behaviour, Pathetic, Unsportsmanlike, Unpleasant | Someone who is lame, pathetic, not funny, unsportsmanlike, unpleasant. |
Sigworm | Signature-worm, Internet forum signature, Wormy signature, Worms signature | A Sigworm is short for Signature-worm - an edited graphic of a worm that somehow represents a player of Worms. It can be used at the end of message board postings or anything else... Commonly used in internet forums related to Worms, especially in the past, during the so called "internet forum era", but some people still use Sigworms until now. |
Wormer | Player, Member, Worms fan | A player of Worms, member of Worms community, fan of Worms series. |
Wormy | Worms | An adjective for anything that has to do with Worms. |
Box | Crate, Square, Space | Crate is the term technically used by the game to refer to the objects that offer weapons, health and utilities, but some players call it using the word "Box". This happens usually due to English not being their native language, the translations of the game and the word "crate" being unfamiliar to them. Also, Box is technically referred to a space/square on the map of a Board Game scheme match. |
Adaptation | Scheme, Media, Portability, Transformation | Something created within the Worms community (usually a scheme) that is inspired by something from other media (film, book, series, game, etc.), usually trying to adapt it or port it to Worms community. Some adaptations are very loyal to the original and others not so much. |
Beam | Girder | Girder is how the game technically refers to the weapon used to build bridges, and block or protect worms. Some players call it "Beam", probably due to translations and different regions. |
Scheme | Game mode, Game style, Modality | A Scheme is a game mode or game style. If Worms is a game, a scheme is a modality, an aggregate of map design, settings and rules of a particular gameplay. |
Molotov | Molotov cocktail, Petrol Bomb | The official English term of the game for the weapon that is thrown and explodes releasing flamelets that endure for several turns is Petrol Bomb. Some players call it "Molotov" due to translations and the aspect of the weapon, that mimics a Molotov cocktail. |
Map | Image file, Gameplay image | The Map is the official term for the image file that can be used to play the game, where the worms will stand on. In the past and in the game folders it is often referred as "Level". Some people sometimes use the word "Terrain" referring to a map, but nowadays the Worms community consider a Terrain a different thing, but it has to do with a map. |
Terrain | Texture, Soil type, Background, Scenario, Theme | A Terrain in the Worms community nowadays means the "texture", "soil type", "background style" of a map, and not the map itself, not the image file. Examples of terrains intrinsic to the game: Farm, Sports, Manhattan, Fruits, Desert, Beach, etc.. There are also Custom terrains. |
Level | Map, Water, Flood | The word Level in the past and in folders of the game was used to refer to what is called now a Map, an image file where the worms will stand on during a game. However, nowadays the word "Level" is often seen associated with the water or the flood: Water Level/Flood Level (the amount of pixels that the water is raised). |
Water drop | Border, Ground, Plop, Water, Level, Sink, Drawn | The water level is set in a way that allows weapons to sink through the bottom indestructible border but worms remain standing on it, a setting known as Water drops. This makes it difficult to quickly use a mine or grenade on a worm standing on the bottom of the map, but bazookas still explode on impact. |
Shore | Coast, Beach, Landing zone | An area designed on Surf Shopper maps in which the worms land on it after skimming on the water. |
Wall | Surface, Area, Zone, Touching place | A surface designed on the map of some schemes, most remarkably WxW, intended to players touch it or interact with it according to the rules of the scheme. Usually they are vertical, but some are horizontal, inclined or even with irregular shapes. |
Darksiding | Hiding, Digging, Defensiveness, Shield, Protecting | Adopt what is called an 'underhand style of play': games revolve around digging through the landscape to safety, hiding, planting girders and generally being very sneaky. Hiding a worm - usually by digging - in a position where it's impossible for enemy worms to hit this worm with a grenade and at the same time impossible for your worm to hit enemy worms with a grenade. The God of the Darksiders is the Buffalo of Lies (see it on Wormopedia). |
Lightsiding | Bravery, Courage, Attacking, Impetus, Offensiveness, Exposed, Fearlessly | The practice of not hiding worms, exposing them, usually attacking. Facing the enemy fearlessly. Courageous and true, the Lightsiders, who never cower in fear of incoming missiles and always fight bravely unto the end! The lightsiders can count with their entity: the Concrete Donkey, a weapon that can easily catch the Darksiders. |
Notching | Aiming, Calculation, Angle, Trick, Tactic, Cheat | A very controversial practice, whether it is cheating or not, which consists of knowing angles, positions and fuses by heart (and testings), that at full power, usually the grenade, the bazooka (or other weapon), will presumably hit the enemy with a certain guarantee of success. |
Sitter | Grenade, Sit, Seat, Stop, Stay, Waiting, Fuse, Time, Timer, Rest | A grenade that rests or "sits" on the terrain. Usually if it stops for more than 0.25 second it can be considered a Sitter. On some artillery schemes like BnG, these grenades are forbidden by the rules. Usually the sitter falls into a pit next to the target, being considered a cheap shot. |
Block | Imprison, Stuck, Jail, Impede, Delay, Tactic | A tactic that impede the opponent to pass through an area, or make the enemy worm stuck, forcing this worm to loose one turn to pass through the zone and get free from it. The Girder is remarkably good and useful for this tactic. |
Body block | Worm, Hitbox, Collision mask, Stuck, Impede, Delay, Tactic | Blocking a worm with the "body"/hitbox/collision mask of other worm. |
Ghost Shot | Shotgun, Trick, Through, Worm, Collision mask, Hitbox, Tactic | A trick done with the Shotgun that the shot passes throught a worm exactly infront of the worm shooting. |
Reaim | Aim, Angle, Change, Diversity, Calculation | Changing the angle before aiming again. Some artillery schemes like BnG demand this. |
Evil map | Demanding, Severe, Strict, Difficult, Extreme, Hard, Cruel | A very demanding map, severe and strict, very difficult to players perform on it successfully. |
HP | Hit Points, Health, Points, Hit, Damage, Numbers, Life, Death | Short for Hit Points, although some people call them "Health Points". |
Direct shot | Straight, Cheap, Easy, Safe, Guaranteed | An easy to hit shot, usually close to the enemy target aiming straight with full power. It is a safe shot, a common tactic in strategical schemes, but denied in artillery schemes like BnG. |
Telecow/Jetcow | Tactic, Worm rotation, Worm order, Rule, Exploitation, Abuse, Manipulation, Exploring, Teleport, Jet Pack, Transport | Using Jet Pack, Teleport, or any other transport tool to move a worm next to an opponent's worm knowing that their worm will get another turn before their opponent's worm does (see Worm order manipulation on Hysteria). |
Mine hat | Mine, Worm, Head, Hat, Blast, Explosion, Direction, Precise, Positioning | A Mine that is carefully positioned (counting the "step pixels") at the head of a worm (like a hat) to make the worm be launched to a precise direction. |
Sheepnado | Sheep, Tornado, Circles, Super Sheep, Aqua Sheep | A tactic mainly used at a specific mission, performed by the speedrunning community. The sheep flies in circles in order to perform a precise movement for a shot. |
Cluster trick | Cluster Bomb, Trick, Underneath, Bomblets, Clusters, Fragments, Powerful | A trick that consists on placing a Cluster Bomb underneath a worm at an inclined spot of the terrain to concentrade and explode all bomblets at once, causing massive damage. |
See also
- Etiquette
- Lexicon
- Scheme rules
- Rope tricks
- Tricks and glitches
- RubberWorm (page containing many terms regarding commands/features)
- Extended Scheme Options (contains many terms for features of the game)
External links
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