Difference between revisions of "Soundbanks"

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The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.
 
The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.
 +
 +
== Soundbank file format ==
 +
Soundbank files are standard [[w:Pulse-code_modulation|LPCM]] [[w:wav|RIFF WAVE]] files (extension .wav). When creating soundbank files they should be saved or converted to 16 bit signed or 8 bit unsigned format with a frequency up to 48kHz. The channel layout can be mono or stereo.
  
 
== Soundbank sounds and meaning ==
 
== Soundbank sounds and meaning ==
Line 8: Line 11:
 
The descriptions are taken from the [[Soundbank Editor]] (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.
 
The descriptions are taken from the [[Soundbank Editor]] (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.
  
{| class="sortable" width="100%"
+
{| class="wikitable sortable"
 
!width="20%"|Filename
 
!width="20%"|Filename
 
!width="40%"|Description from names.wdb
 
!width="40%"|Description from names.wdb
Line 15: Line 18:
 
|Boring.wav
 
|Boring.wav
 
|Phrase used when worm does something boring.
 
|Phrase used when worm does something boring.
|Plays when an enemy worm's turn timer hits zero.
+
|Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a draw.
 
|-
 
|-
 
|Bungee.wav
 
|Bungee.wav
Line 59: Line 62:
 
|Grenade.wav
 
|Grenade.wav
 
|Worm says, "Grenade!" when a grenade lands nearby.
 
|Worm says, "Grenade!" when a grenade lands nearby.
|Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a [[Grenade]].
+
|Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a [[Grenade]] or a [[Holy Hand Grenade]].
 
|-
 
|-
 
|Hello.wav
 
|Hello.wav
Line 135: Line 138:
 
|Perfect.wav
 
|Perfect.wav
 
|Worm says, "Perfect!" when making a great shot.
 
|Worm says, "Perfect!" when making a great shot.
|Not actually being played. Same as "Excellent.wav".
+
|Unused for the same reason as "Excellent.wav".
 
|-
 
|-
 
|Revenge.wav
 
|Revenge.wav
Line 158: Line 161:
 
|-
 
|-
 
|Whatthe.wav
 
|Whatthe.wav
|Worm says, "What the..?" as a grenade lands nearby.
+
|Worm says, "What the..?" as a timed explosive is about to go off.
 
|Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Takecover.wav".
 
|Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Takecover.wav".
 
|-
 
|-
Line 166: Line 169:
 
|-
 
|-
 
|youllregretthat.wav
 
|youllregretthat.wav
|Worm says, "You'll regret that !" when being hit.
+
|Worm says, "You'll regret that!" when being hit.
 
|Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "Justyouwait.wav".
 
|Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "Justyouwait.wav".
 
|-
 
|-
 
|coward.wav
 
|coward.wav
 
|Phrase when Worm calls you a coward.
 
|Phrase when Worm calls you a coward.
|Played after using the [[Skip Go]] or when a team [[Surrender|surrenders]]. This includes a player quitting or disconnecting from an online game.
+
|Plays after using [[Skip Go]], when a team [[Surrender|surrenders]], or immediately if a player (not a spectator) machine disconnects; this causes all that machine's teams to surrender automatically.
 
|-
 
|-
 
|amazing.wav
 
|amazing.wav
 
|Phrase for an excellent shot.
 
|Phrase for an excellent shot.
|Not actually being played. Same as "Excellent.wav".
+
|Unused for the same reason as "Excellent.wav".
 
|-
 
|-
 
|brilliant.wav
 
|brilliant.wav
 
|Phrase when a worm does something cool.
 
|Phrase when a worm does something cool.
|Not actually being played. Same as "Excellent.wav".
+
|Unused for the same reason as "Excellent.wav".
 
|-
 
|-
 
|bummer.wav
 
|bummer.wav
Line 207: Line 210:
 
|victory.wav
 
|victory.wav
 
|Sample used when your team wins.
 
|Sample used when your team wins.
|Played when winning a game having lost at least one worm or energy (not a flawless victory).
+
|Plays when winning a game having lost at least one worm or energy (not a flawless victory).
 
|-
 
|-
 
|collect.wav
 
|collect.wav
Line 225: Line 228:
 
*'''Hurry.wav''' (Played when turn time is below 5 seconds.)
 
*'''Hurry.wav''' (Played when turn time is below 5 seconds.)
  
Some soundbanks include files with misspelled file names (W:A updates have added support these misspellings):
+
Some soundbanks include files with misspelled file names (W:A updates have added support for these misspellings):
 
* '''Oh Dear''', '''OhDeer''' → '''OhDear'''
 
* '''Oh Dear''', '''OhDeer''' → '''OhDear'''
 
* '''oof1''', '''oof2''', '''oof3''' → '''ooff1''', '''ooff2''', '''ooff3'''
 
* '''oof1''', '''oof2''', '''oof3''' → '''ooff1''', '''ooff2''', '''ooff3'''
Line 234: Line 237:
 
* '''Hmm.wav'''
 
* '''Hmm.wav'''
 
* '''Surf.wav''' (Is only shown in American soundbank files)
 
* '''Surf.wav''' (Is only shown in American soundbank files)
* '''Wobble.wav''' (was intended to be used when falling from a high distance, as with the first Worms generation)
+
* '''Wobble.wav''' (was intended to be used when being in danger of falling from a high distance, as with the first Worms generation)
 
* '''Uh-oh.wav''' (referenced by the game, but unused by the game engine)
 
* '''Uh-oh.wav''' (referenced by the game, but unused by the game engine)
 +
 +
== Default soundbanks of [[Worms Armageddon|WA]] ==
 +
 +
Most of these soundbanks are also in [[Worms World Party|WWP]], but some were replaced in WWP with replacement sounds of the same language. Those replacements can be found in the next section.
 +
 +
Soundbanks marked with a * are omitted from digital releases of the game. They can be downloaded in a single .zip from [http://dream17.abime.net/softography.php?id=40&s=downloads#id117 Dream17].
 +
 +
Soundbanks marked with ''(needs transcription)'' are awaiting transcription from a native of the language spoken.
 +
 +
Soundbanks marked with ''(needs translation)'' are awaiting translation from a native of the language spoken.
 +
 +
* [[Soundbanks/Africaan|Africaan]]
 +
* [[Soundbanks/American|American]]
 +
* [[Soundbanks/Angry Scots|Angry Scots]]*
 +
* [[Soundbanks/Australian|Australian]]
 +
* [[Soundbanks/Brooklyn|Brooklyn]]
 +
* [[Soundbanks/Brummie|Brummie]]
 +
* [[Soundbanks/Cad|Cad]]
 +
* [[Soundbanks/Cyberworms|Cyberworms]]
 +
* [[Soundbanks/Danish-Pyrus|Danish-Pyrus]]
 +
* [[Soundbanks/Double-Oh-Seven|Double-Oh-Seven]]
 +
* [[Soundbanks/Drill Sergeant|Drill Sergeant]]
 +
* [[Soundbanks/Dutch|Dutch]]
 +
* [[Soundbanks/English|English]]
 +
* [[Soundbanks/Finnish|Finnish]]
 +
* [[Soundbanks/Formula One|Formula One]]
 +
* [[Soundbanks/French|French]]
 +
* [[Soundbanks/Geezer|Geezer]]
 +
* [[Soundbanks/German|German]]
 +
* [[Soundbanks/Goofed|Goofed]]
 +
* [[Soundbanks/Greek|Greek]]
 +
* [[Soundbanks/Hispanic|Hispanic]]
 +
* [[Soundbanks/Hungarian|Hungarian]]
 +
* [[Soundbanks/Irish|Irish]]
 +
* [[Soundbanks/Italian|Italian]]
 +
* [[Soundbanks/Jock|Jock]]*
 +
* [[Soundbanks/Kamikaze|Kamikaze]]
 +
* [[Soundbanks/Kidz|Kidz]]
 +
* [[Soundbanks/Norwegian|Norwegian]]
 +
* [[Soundbanks/Polish|Polish]]
 +
* [[Soundbanks/Portuguese|Portuguese]]
 +
* [[Soundbanks/Rasta|Rasta]]*
 +
* [[Soundbanks/Redneck|Redneck]]
 +
* [[Soundbanks/Rushki|Rushki]]
 +
* [[Soundbanks/Russian|Russian]]
 +
* [[Soundbanks/Scouser|Scouser]]
 +
* [[Soundbanks/Smooth Babe|Smooth Babe]]
 +
* [[Soundbanks/Soul Man|Soul Man]]
 +
* [[Soundbanks/Spanish|Spanish]]
 +
* [[Soundbanks/Stiff Upper Lip|Stiff Upper Lip]]
 +
* [[Soundbanks/Stooges|Stooges]]
 +
* [[Soundbanks/Swedish|Swedish]]
 +
* [[Soundbanks/Team17 Test|Team17 Test]]*
 +
* [[Soundbanks/The Raj|The Raj]]*
 +
* [[Soundbanks/Thespian|Thespian]]
 +
* [[Soundbanks/Tykes|Tykes]]
 +
* [[Soundbanks/US Sports|US Sports]]
 +
* [[Soundbanks/Wacky|Wacky]]
 +
* [[Soundbanks/Whoopsie|Whoopsie]]
 +
* [[Soundbanks/Wideboy|Wideboy]]
 +
 +
== Default soundbanks exclusive to [[Worms_World_Party|WWP]] ==
 +
 +
Most of the soundbanks in [[Worms Armageddon|WA]] are also in [[Worms World Party|WWP]], but some were replaced in WWP with replacement sounds of the same language. These are those replacements.
 +
 +
* [[Soundbanks/Danish (WWP)|Danish]] ''(needs transcription)''
 +
* [[Soundbanks/Dutch (WWP)|Dutch]] ''(needs transcription)''
 +
* [[Soundbanks/French (WWP)|French]] ''(needs transcription)''
 +
* [[Soundbanks/Italian (WWP)|Italian]]
 +
* [[Soundbanks/Polish (WWP)|Polish]]
 +
* [[Soundbanks/Spanish (WWP)|Spanish]] ''(needs translation)''
 +
* [[Soundbanks/Swedish (WWP)|Swedish]] ''(needs transcription)''
 +
 +
== See also ==
 +
* [[Worms SoundBank Database]]
 +
* [[Finnish soundbank creation story]]
 +
* [[References to other media]]
  
 
== External links ==
 
== External links ==
 
* [http://forum.team17.com/showthread.php?t=35927 Where are certain voices played?] (Team17 Forum)
 
* [http://forum.team17.com/showthread.php?t=35927 Where are certain voices played?] (Team17 Forum)

Latest revision as of 08:42, 15 May 2024

(Up to File formats)

The Worms series of games has a notion of "soundbanks", which allows players to customize their worm teams by assigning them a set of sounds (called a "soundbank"), either from a collection included with the game, or creating a custom soundbank from player-specified sound files.

Soundbank file format

Soundbank files are standard LPCM RIFF WAVE files (extension .wav). When creating soundbank files they should be saved or converted to 16 bit signed or 8 bit unsigned format with a frequency up to 48kHz. The channel layout can be mono or stereo.

Soundbank sounds and meaning

This is a list of sound files and descriptions used in the 2nd-generation of the 2D series.

The descriptions are taken from the Soundbank Editor (specifically, the names.wdb file). Some of these sounds aren't used (see below), some are used incorrectly. Some of these descriptions are inaccurate or too unspecific.

Filename Description from names.wdb Notes
Boring.wav Phrase used when worm does something boring. Plays when an enemy worm's turn timer hits zero. Also plays for a random team when a game ends in a draw.
Bungee.wav Used when Worm performs Bungee move. Plays when a worm drops off a ledge and activates the Bungee.
Byebye.wav Used when a Worm dies. Plays during the death animation. Same as "Ohdear.wav".
Comeonthen.wav Phrase used to tell you to hurry up! Plays if there is no player input for a few seconds, after initial input. Same as "Hello.wav".
Dragonpunch.wav Punch sound effect. Plays when Fire Punch is used.
Excellent.wav Phrase for an excellent shot. This sound and three others have never worked as intended by Team17, and used to play in near-arbitrary circumstances. These sounds were disabled in 3.6.29.0, since fixing the bug would have changed the gameplay too much by causing the sounds to play too often, often inappropriately.
Fatality.wav Phrase for when a worm has just died. Plays only when an enemy worm has died by falling into the water.
Fire.wav Worm says, "Fire!" Plays when firing a launchable weapon. Same as "Watchthis.wav".
Fireball.wav Fireball sound effect Plays when Dragon Ball is used.
Firstblood.wav Worm says, "First Blood" when killing its first victim. Plays for the attacking team when the first damage of the match is dealt. Only plays once, for one team.
Flawless.wav Worm says, "Flawless Victory" when winning a game without losing a worm or energy.
Grenade.wav Worm says, "Grenade!" when a grenade lands nearby. Similar to "runaway.wav", "Takecover.wav", and "Whatthe.wav", but only plays if the explosive is a Grenade or a Holy Hand Grenade.
Hello.wav Worm says, "Hello" Plays if there is no player input for a few seconds, after initial input. Same as "Comeonthen.wav".
jump1.wav Sound for jumping in the air. Forward jump
jump2.wav Sound for jumping in the air (2). Backwards jump or vertical jump
illgetyou.wav Worm says, "I'll get you!" after being hit by another worm. Plays after taking damage from an enemy worm's attack. Same as "Justyouwait.wav" and "youllregretthat.wav".
Justyouwait.wav Worm threatens revenge. Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "youllregretthat.wav".
Kamikaze.wav Worm says, "Kamikaze!" Plays when Kamikaze or Suicide Bomber is used.
Laugh.wav Worm laughs Plays when animals or drop-and-run weapons are released, on the ground or from the air.
Leavemealone.wav Worm says, "Leave me alone" when it is being picked on. This is never used in Worms Armageddon for some reason.
Missed.wav Worm says, "Missed!" Plays after an enemy worm fires a weapon and fails to deal any damage to any worms.
Nooo.wav Phrase when a worm is blasted off the screen.
Ohdear.wav Worm says, "Oh Dear" when dying. Plays during the death animation. Same as "Byebye.wav".
Oinutter.wav Worms says, "Oi! Nutter" when you do something stupid like hitting your own worm. Plays after an enemy worm uses a weapon and damages itself. Same as "Stupid.wav".
Ooff1.wav FX when hitting ground
Ooff2.wav FX when hitting ground.
Ooff3.wav FX when hitting ground.
Ow1.wav When worm is hurt. Plays when bouncing on flames.
Ow2.wav When worm is hurt. Plays when bouncing on flames.
Ow3.wav When worm is hurt. Plays when bouncing on flames.
Perfect.wav Worm says, "Perfect!" when making a great shot. Unused for the same reason as "Excellent.wav".
Revenge.wav Worm says, "Revenge!" Plays after your worm attacks an enemy worm that damaged them on that enemy worm's previous turn.
Stupid.wav Worm says, "Stupid!" when you do something crazy. Plays after an enemy worm uses a weapon and damages itself. Same as "Oinutter.wav".
Takecover.wav Worm says, "Take cover!" when a grenade lands nearby. Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Whatthe.wav".
Traitor.wav Worm says, "Traitor!" when you shoot one of your own. Plays after your worm makes a move that results in damage to another one of your worms, directly or indirectly. Prioritizes over most other sounds.
Watchthis.wav Worm says, "Watch this!" as it fires. Plays when firing a launchable weapon. Same as "Fire.wav".
Whatthe.wav Worm says, "What the..?" as a timed explosive is about to go off. Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "runaway.wav" and "Takecover.wav".
Yessir.wav Confirmation phrase. The beginning of a human team's turn.
youllregretthat.wav Worm says, "You'll regret that!" when being hit. Plays after taking damage from an enemy worm's attack. Same as "illgetyou.wav" and "Justyouwait.wav".
coward.wav Phrase when Worm calls you a coward. Plays after using Skip Go, when a team surrenders, or immediately if a player (not a spectator) machine disconnects; this causes all that machine's teams to surrender automatically.
amazing.wav Phrase for an excellent shot. Unused for the same reason as "Excellent.wav".
brilliant.wav Phrase when a worm does something cool. Unused for the same reason as "Excellent.wav".
bummer.wav Worm does something bad. Plays after one of your worms makes a move that results in damage to itself. Competes with enemy team's "Stupid.wav" and "Oinutter.wav".
goaway.wav Used when another worm picks on another. This is never used in Worms Armageddon for some reason.
incoming.wav Phrase when a strike weapon is called. Plays when your worm uses a strike weapon. Same as "orders.wav".
oops.wav Shoot and miss near own worm. Plays after one of your worms fires a weapon and fails to deal any damage.
ouch.wav Fall and hurt yourself. This is never used in Worms Armageddon for some reason.
runaway.wav When an object lands nearby. Plays when an explosive with a visible countdown is sitting near your worm and one second from exploding. Same as "Takecover.wav" and "Whatthe.wav".
victory.wav Sample used when your team wins. Plays when winning a game having lost at least one worm or energy (not a flawless victory).
collect.wav Collect a weapon crate The "crate pickup" sound is part of this clip, not a separate sound effect. If you want it to play you must include it in "collect.wav".
drop.wav When a weapon crate drops. Used differently between games: In W2, it's used as the description says; in WA (3.6.23+), it's used when a delayed weapon become available; in WWP, it's unused.
orders.wav Order strike. Plays when your worm uses a strike weapon. Same as "incoming.wav".

Sounds not present in the Soundbank Editor, but used by the game:

  • Hurry.wav (Played when turn time is below 5 seconds.)

Some soundbanks include files with misspelled file names (W:A updates have added support for these misspellings):

  • Oh Dear, OhDeer → OhDear
  • oof1, oof2, oof3 → ooff1, ooff2, ooff3
  • UhOh → Uh-Oh
  • TakeOver → TakeCover (Russian soundbank, actually mis-translated as "take-over")

Unused sounds

  • Hmm.wav
  • Surf.wav (Is only shown in American soundbank files)
  • Wobble.wav (was intended to be used when being in danger of falling from a high distance, as with the first Worms generation)
  • Uh-oh.wav (referenced by the game, but unused by the game engine)

Default soundbanks of WA

Most of these soundbanks are also in WWP, but some were replaced in WWP with replacement sounds of the same language. Those replacements can be found in the next section.

Soundbanks marked with a * are omitted from digital releases of the game. They can be downloaded in a single .zip from Dream17.

Soundbanks marked with (needs transcription) are awaiting transcription from a native of the language spoken.

Soundbanks marked with (needs translation) are awaiting translation from a native of the language spoken.

Default soundbanks exclusive to WWP

Most of the soundbanks in WA are also in WWP, but some were replaced in WWP with replacement sounds of the same language. These are those replacements.

See also

External links

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