Difference between revisions of "Tricks and glitches (first generation)"
From Worms Knowledge Base
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==== Weapon-specific ==== | ==== Weapon-specific ==== | ||
* {{i-w}} {{i-wdc}} [[Bazooka through wall]] | * {{i-w}} {{i-wdc}} [[Bazooka through wall]] | ||
+ | * {{i-w}} {{i-wdc}} [[Collecting a Crate causes all Worm names to disappear]] | ||
* {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | * {{x-w}} {{i-wdc}} [[Concrete Donkey can be deployed in Cavern levels]] | ||
+ | * {{x-w}} {{i-wdc}} [[Crate/Ninja Rope interaction]] | ||
* {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]] | * {{i-w}} {{i-wdc}} [[Dynamite retreat can be altered during Replay]] | ||
* {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]] | * {{i-w}} {{x-wdc}} [[Dynamite will not explode while retreating worm is jumping]] | ||
+ | * {{x-w}} {{i-wdc}} [[Indian rope trick]] | ||
* {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]] | * {{i-w}} {{i-wdc}} [[Kamikaze-ing into a landmine stops the worm from dying]] | ||
+ | * {{i-w}} {{i-wdc}} [[Quick teleport]] | ||
* {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | * {{x-w}} {{i-wdc}} [[Using the Nuclear Bomb twice pushes the team health bars off the screen]] | ||
− | * {{i-w}} {{i-wdc}} [[Worms that hurt themselves with their first Shotgun round still get a second shot]] | + | * {{i-w}} {{i-wdc}} [[Uzi/Minigun sound glitch]] |
+ | * {{i-w}} {{i-wdc}} [[Worms that hurt themselves with or before their first Shotgun round still get a second shot]] | ||
==== Fatal / Crashes ==== | ==== Fatal / Crashes ==== | ||
* {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]] | * {{x-w}} {{i-wdc}} [[Crashes during start-up on Amiga CD32]] | ||
+ | * {{x-w}} {{i-wdc}} [[Crashes during start-up on machines with 2MB of RAM]] | ||
* {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]* | * {{i-w}} {{x-wdc}} [[Crashes if OS libraries missing]]* | ||
* {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]* | * {{i-w}} {{x-wdc}} [[Crashes on systems using MultiUserFileSystem]]* | ||
* {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | * {{i-w}} {{i-wdc}} [[Crashes on systems with 68010 CPU]]* | ||
− | * {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] | + | * {{x-w}} {{i-wdc}} [[Game locks up if active worm dies while executing a Fire Punch]] |
− | * {{ | + | * {{i-w}} {{i-wdc}} [[Having more than 20 mines on screen at once crashes the game]] |
* {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | * {{i-w}} {{x-wdc}} [["Insert Disk" message on HD installed game]]* | ||
− | * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint "Stencil" feature active crashes the game]] | + | * {{i-w}} {{i-wdc}} [[Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game]] |
* {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | * {{x-w}} {{i-wdc}} [[Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game]] | ||
* {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* | * {{i-w}} {{i-wdc}} [[Software Failure 8000 0020]]* | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== Other ==== | ==== Other ==== | ||
* {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] | * {{i-w}} {{i-wdc}} [[Action Replays display different outcome]] | ||
+ | * {{i-w}} {{i-wdc}} [[Sprite animations continue while game is paused]] | ||
* {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | * {{i-w}} {{x-wdc}} [[Control defaults to CD32 controller if cd.device is installed]]* | ||
* {{i-w}} {{i-wdc}} [[CPU shot misprediction]] | * {{i-w}} {{i-wdc}} [[CPU shot misprediction]] | ||
+ | * {{x-w}} {{i-wdc}} [[Damage counter disappears too quickly on Amigas with expanded memory]] | ||
* {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]] | * {{x-w}} {{i-wdc}} [[DIY terrains with gaps in "ground" texture generate glitch maps]] | ||
* {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]] | * {{i-w}} {{i-wdc}} [[First vertical row of pixels on the far left of the map visible on the far right]] | ||
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* {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | * {{i-w}} {{i-wdc}} [[Screen cut-off on NTSC Amigas]]* | ||
* {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]] | * {{i-w}} {{i-wdc}} [[Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point]] | ||
+ | * {{i-w}} {{i-wdc}} [[Worms named "Jesus" can walk on water]] | ||
+ | |||
+ | ==== Emulation-specific ==== | ||
+ | These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game. | ||
+ | |||
+ | ===== WinUAE ===== | ||
+ | * {{x-w}} {{i-wdc}} [["Nowhere to worm!" error on maps with plenty of play space]] | ||
+ | * {{x-w}} {{i-wdc}} [[Game will not load if sound emulation is disabled]] | ||
+ | * {{x-w}} {{i-wdc}} [[Damage dealt disappears too quickly when an RTG board is emulated]] | ||
+ | * {{x-w}} {{i-wdc}} [[Sound corruption]] | ||
+ | |||
+ | ===== FS-UAE ===== | ||
+ | * {{x-w}} {{i-wdc}} [[Horizontal graphics distortion]] | ||
===Fixed glitches === | ===Fixed glitches === | ||
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====Neutral==== | ====Neutral==== | ||
* {{x-w}} {{i-wdc}} [[Unable to load option sets]] | * {{x-w}} {{i-wdc}} [[Unable to load option sets]] | ||
− | |||
====Harmful==== | ====Harmful==== | ||
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====Emulation-specific==== | ====Emulation-specific==== | ||
− | These | + | These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments. |
− | * {{x-w}} {{i-wdc}} [[ | + | |
+ | =====WinUAE===== | ||
+ | * {{x-w}} {{i-wdc}} [[Active sprites rendered one pixel to the right of actual location]] | ||
+ | * {{x-w}} {{i-wdc}} [[Ninja Rope trail persists after rope has disconnected]] | ||
* {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | * {{x-w}} {{i-wdc}} [[Sprites extend by one pixel width vertically]] | ||
+ | * {{x-w}} {{i-wdc}} [[Video corruption]] | ||
* {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | * {{x-w}} {{i-wdc}} [[Worm position marker arrow uses wrong palette colours]] | ||
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===Tricks and Glitches=== | ===Tricks and Glitches=== | ||
* [[Bazooka-Uzi trick]] | * [[Bazooka-Uzi trick]] | ||
+ | * [[Launch point of Grenades not aligned with throwing animation]] | ||
* [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]] | * [[Worm on Ninja Rope can force itself through a girder if release is timed correctly]] | ||
+ | * [[Infinite Turns]] | ||
+ | * [[Fall from any distance after firing first shot with shotgun]] | ||
===Fixed glitches=== | ===Fixed glitches=== | ||
− | |||
====Neutral==== | ====Neutral==== | ||
− | [[ Picking up worms using | + | * [[Picking up worms using Ninja Rope]] |
− | + | ||
− | + | ||
− | + | ||
== Console Versions == | == Console Versions == | ||
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=== Tricks and Glitches === | === Tricks and Glitches === | ||
* [[CPU teams using keyboard weapon hotkeys to select weapons]] | * [[CPU teams using keyboard weapon hotkeys to select weapons]] | ||
+ | * [[Launch point of Grenades not aligned with throwing animation]] | ||
==See also== | ==See also== | ||
* [[Tricks and glitches (Second generation)]] | * [[Tricks and glitches (Second generation)]] | ||
+ | * [[Rope tricks]] |
Latest revision as of 03:59, 27 October 2024
(Up to Game logic)
This is a list of known in-game tricks and glitches in the first generation of 2D Worms games.
Amiga versions
Tricks and Glitches
Note: Glitches marked with a * have been unofficially fixed in Worms (but not WormsDC) via WormShell.
Weapon-specific
- Bazooka through wall
- Collecting a Crate causes all Worm names to disappear
- Concrete Donkey can be deployed in Cavern levels
- Crate/Ninja Rope interaction
- Dynamite retreat can be altered during Replay
- Dynamite will not explode while retreating worm is jumping
- Indian rope trick
- Kamikaze-ing into a landmine stops the worm from dying
- Quick teleport
- Using the Nuclear Bomb twice pushes the team health bars off the screen
- Uzi/Minigun sound glitch
- Worms that hurt themselves with or before their first Shotgun round still get a second shot
Fatal / Crashes
- Crashes during start-up on Amiga CD32
- Crashes during start-up on machines with 2MB of RAM
- Crashes if OS libraries missing*
- Crashes on systems using MultiUserFileSystem*
- Crashes on systems with 68010 CPU*
- Game locks up if active worm dies while executing a Fire Punch
- Having more than 20 mines on screen at once crashes the game
- "Insert Disk" message on HD installed game*
- Loading maps saved with DeluxePaint or Personal Paint "Stencil" feature active crashes the game
- Loading option sets whilst using BETONG ASNA or BOING cheat crashes the game
- Software Failure 8000 0020*
Other
- Action Replays display different outcome
- Sprite animations continue while game is paused
- Control defaults to CD32 controller if cd.device is installed*
- CPU shot misprediction
- Damage counter disappears too quickly on Amigas with expanded memory
- DIY terrains with gaps in "ground" texture generate glitch maps
- First vertical row of pixels on the far left of the map visible on the far right
- MUSIC cheat glitch
- Screen cut-off on NTSC Amigas*
- Scrolling to bottom of the map during a Weapon Crate alters vertical crate spawn point
- Worms named "Jesus" can walk on water
Emulation-specific
These glitches are caused by imperfections in the Amiga emulation process and are not necessarily the result of abnormal behaviour on the part of the game.
WinUAE
- "Nowhere to worm!" error on maps with plenty of play space
- Game will not load if sound emulation is disabled
- Damage dealt disappears too quickly when an RTG board is emulated
- Sound corruption
FS-UAE
Fixed glitches
These WormsDC-specific glitches have been fixed in the v1.05 update.
Exploitable
Neutral
Harmful
Emulation-specific
These emulation-specific glitches have either been fixed in recent builds of WinUAE/FS-UAE, or can be fixed with settings adjustments.
WinUAE
- Active sprites rendered one pixel to the right of actual location
- Ninja Rope trail persists after rope has disconnected
- Sprites extend by one pixel width vertically
- Video corruption
- Worm position marker arrow uses wrong palette colours
MS-DOS versions
Tricks and Glitches
- Bazooka-Uzi trick
- Launch point of Grenades not aligned with throwing animation
- Worm on Ninja Rope can force itself through a girder if release is timed correctly
- Infinite Turns
- Fall from any distance after firing first shot with shotgun
Fixed glitches
Neutral
Console Versions
PlayStation, Sega Saturn and Atari Jaguar
Tricks and Glitches
- CPU teams using keyboard weapon hotkeys to select weapons
- Launch point of Grenades not aligned with throwing animation