Difference between revisions of "FkeyRearrange"

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{{Software_infobox
 
{{Software_infobox
 
| name = FKeyRearrange
 
| name = FKeyRearrange
| developer = boobl
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| developer = [[People/boobl|boobl]], [[People/StepS|StepS]]
| version = 2011-2-17
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| version = 0.1.2 / 25 October 2020
 +
| waver = 3.6.30.0 — 3.8.x
 +
| waeditions = {{WA editions|cd|steam|gog}}
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
 
| language = C
 
| language = C
| license = closed-source
+
| license = source on-demand
| download = [http://forum.team17.com/showthread.php?t=43562]<!--this file needs to be updated: [http://worms2d.info/files/wkFRearrange.zip]-->
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| website = [http://beta.team17.com/showthread.php?t=43562 T17 Forum thread]
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| download = [https://worms2d.info/files/wkFKeyRearrange_0.1.2.zip wkFKeyRearrange_0.1.2.zip (4 kB)]
 
}}
 
}}
  
'''wkFkeyRearrange''' is a module for [[WormKit]] that allows you to completely change the order of weapons in each F* key (including tilde for utilities).
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'''wkFkeyRearrange''' is [[WormKit]] module made by [[People/boobl|boobl]] that allows you to completely change the order of weapons in each F* key (including tilde for utilities).
 +
 
 +
It was updated by [[People/StepS|StepS]] to support versions 3.6.30.0 — 3.8.x.
  
 
== Configuration ==
 
== Configuration ==
Line 16: Line 21:
 
=== General info ===
 
=== General info ===
  
There must be a configuration file with name "wkFKeysSetup.txt" in the same directory that the module is (a configuration file with default weapons layout is included in the package)<br>
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Module comes with a configuration file named "wkFKeyRearrange.ini". In order to enable the module, the "EnableModule" option in the ini must be set to 1.
Configuration file is a plain text file made of lines with weapon definitions and comments. Commented lines must start with a ";" (semicolon) character.<br>
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The file must contain 13 uncommented lines: first line is for utilities section, second for F1, third for F2 etc.
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Each uncommented line must contain a weapons list, separated by a comma character.<br>
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'''WARNING:''' every weapon that module does not recognise, will be skipped without any notice, be careful there.
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+
 
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You can do anything you want with weapons list, there may be up to 256 weapons for each key. Though writing one weapon in line twice will lead to strange behaviour.<br>
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=== Default weapons layout ===
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Each F key row is defined in the FKeysSetup section. You can change the order/amount of weapons in one F key by swapping their labels around. Labels themselves are not case-sensitive, can have leading/trailing spaces, and must be separated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.
<pre>;F0 (tilde)
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Jet Pack,Low Gravity,Fast Walk,Laser Sight,Invisibility
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;F1
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Bazooka,Homing Missile,Mortar,Homing Pigeon,Sheep Launcher
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;F2
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Grenade,Cluster Bomb,Banana Bomb,Battle Axe,Earth Quake
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;F3
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Shotgun,Handgun,Uzi,Minigun,Longbow
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;F4
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Fire Punch,Dragon Ball,Kamikaze,Suicide Bomber,Prod
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;F5
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Dynamite,Mine,Sheep,Super Sheep,Aqua Sheep,Mole Bomb
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;F6
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Air Strike,Napalm Strike,Mail Strike,Mine Strike,Mole Squadron
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;F7
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BlowTorch,Pneumatic Drill,Girder,Baseball Bat,Girder Starter-Pack
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;F8
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Ninja Rope,Bungee,Parachute,Teleport,Scales of Justice
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;F9
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Super Banana Bomb,Holy Hand-Grenade,Flame Thrower,Salvation Army,MB Bomb
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;F10
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Petrol Bomb,Skunk,Priceless Ming Vase,French Sheep Strike,Mike's Carpet Bomb
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;F11
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Mad Cow,Old Woman,Concrete Donkey,Indian Nuclear Test,Armageddon
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;F12
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Skip Go,Surrender,Select Worm,Freeze,Patsy's Magic Bullet</pre>
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== Supported versions ==
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=== Default configuration file layout ===
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<pre>[FKeyRearrange]
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EnableModule=1
  
Currently '''wkFkeyRearrange''' supports version 3.6.29.0 and 3.6.31.0 of WA
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[FKeysSetup]
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F0=Jet Pack, Low Gravity, Fast Walk, Laser Sight, Invisibility
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F1=Bazooka, Homing Missile, Mortar, Homing Pigeon, Sheep Launcher
 +
F2=Grenade, Cluster Bomb, Banana Bomb, Battle Axe, Earth Quake
 +
F3=Shotgun, Handgun, Uzi, Minigun, Longbow
 +
F4=Fire Punch, Dragon Ball, Kamikaze, Suicide Bomber, Prod
 +
F5=Dynamite, Mine, Sheep, Super Sheep, Aqua Sheep, Mole Bomb
 +
F6=Air Strike, Napalm Strike, Mail Strike, Mine Strike, Mole Squadron
 +
F7=BlowTorch, Pneumatic Drill, Girder, Baseball Bat, Girder Starter-Pack
 +
F8=Ninja Rope, Bungee, Parachute, Teleport, Scales of Justice
 +
F9=Super Banana Bomb, Holy Hand-Grenade, Flame Thrower, Salvation Army, MB Bomb
 +
F10=Petrol Bomb, Skunk, Priceless Ming Vase, French Sheep Strike, Mike's Carpet Bomb
 +
F11=Mad Cow, Old Woman, Concrete Donkey, Indian Nuclear Test, Armageddon
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F12=Skip Go, Surrender, Select Worm, Freeze, Patsy's Magic Bullet
 +
</pre>

Latest revision as of 13:54, 2 March 2023

(Up to WormKit)
FKeyRearrange
Developer: boobl, StepS
Latest version: 0.1.2 / 25 October 2020
Supported games: W:A
Supported W:A version: 3.6.30.0 — 3.8.x
Supported W:A editions: This item is compatible with the CD edition of W:A.  This item is compatible with the Steam edition of W:A.This item is compatible with the GOG edition of W:A.
Language: C
License: source on-demand
Website: T17 Forum thread
Download: wkFKeyRearrange_0.1.2.zip (4 kB)

wkFkeyRearrange is WormKit module made by boobl that allows you to completely change the order of weapons in each F* key (including tilde for utilities).

It was updated by StepS to support versions 3.6.30.0 — 3.8.x.

Configuration

General info

Module comes with a configuration file named "wkFKeyRearrange.ini". In order to enable the module, the "EnableModule" option in the ini must be set to 1.

Each F key row is defined in the FKeysSetup section. You can change the order/amount of weapons in one F key by swapping their labels around. Labels themselves are not case-sensitive, can have leading/trailing spaces, and must be separated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.

Default configuration file layout

[FKeyRearrange]
EnableModule=1

[FKeysSetup]
F0=Jet Pack, Low Gravity, Fast Walk, Laser Sight, Invisibility
F1=Bazooka, Homing Missile, Mortar, Homing Pigeon, Sheep Launcher
F2=Grenade, Cluster Bomb, Banana Bomb, Battle Axe, Earth Quake
F3=Shotgun, Handgun, Uzi, Minigun, Longbow
F4=Fire Punch, Dragon Ball, Kamikaze, Suicide Bomber, Prod
F5=Dynamite, Mine, Sheep, Super Sheep, Aqua Sheep, Mole Bomb
F6=Air Strike, Napalm Strike, Mail Strike, Mine Strike, Mole Squadron
F7=BlowTorch, Pneumatic Drill, Girder, Baseball Bat, Girder Starter-Pack
F8=Ninja Rope, Bungee, Parachute, Teleport, Scales of Justice
F9=Super Banana Bomb, Holy Hand-Grenade, Flame Thrower, Salvation Army, MB Bomb
F10=Petrol Bomb, Skunk, Priceless Ming Vase, French Sheep Strike, Mike's Carpet Bomb
F11=Mad Cow, Old Woman, Concrete Donkey, Indian Nuclear Test, Armageddon
F12=Skip Go, Surrender, Select Worm, Freeze, Patsy's Magic Bullet
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