Difference between revisions of "SpriteEddy"
From Worms Knowledge Base
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| developer = [[Etho]] | | developer = [[Etho]] | ||
| version = v1.01 / 11 June, 2010 | | version = v1.01 / 11 June, 2010 | ||
− | | games = [[Worms | + | | games = [[Worms 2|W2]], [[Worms Armageddon|W:A]], [[Worms World Party|WWP]] |
− | | language = C# | + | | language = C# (.NET v3.5) |
− | | license = Open | + | | license = Open-source |
− | | download = [http:// | + | | download = [http://worms2d.info/files/SpriteEddy.exe SpriteEddy.exe (172 kb)], [http://etho.vndv.com/SpriteEddy.7z source code (224 kb)] |
}} | }} | ||
− | '''SpriteEddy''' is a directory decoder, very similar to [[Fudge Boy]]'s [[ | + | '''SpriteEddy''' is a directory decoder, very similar to [[Fudge Boy]]'s [[WA directory editor]], which allows the extraction and conversion of the graphical images used by various Worms games. |
== Main Features == | == Main Features == | ||
− | * | + | * It is able decode almost all [[Graphics directory]] file types, including [[Image file]]s, [[Sprite file]]s, [[Font file]]s, and [[Sprite bank file]]s |
− | * | + | * It supports all the ''gfx.dir'', ''water.dir'', and ''level.dir'' files used by Worms 2, Worms Armageddon, Worms World Party, Online Worms, and Worms World Party Aqua with almost 100% success |
− | * | + | * Individual frame and sprite sheet displays are viewable in the program, and there is a palette display option |
− | * | + | * Users are able to save individual frames or entire sprite sheet images as *.png, *.bmp, *.gif, *.jpeg, and *.tiff files, or even as their original file format |
− | * | + | * Information about each sprite is displayed; such as its width and height properties, cropping information, frame counts, frame rates, description, etc. |
− | * | + | * It is able to automatically crop sprite sheets and individual frames to remove all useless image data |
− | * | + | * Batch operations for extracting all files, saving all sprite sheets, and saving all individual frames are available |
− | * | + | * The back color of a sprite can be changed |
== Main Missing Features == | == Main Missing Features == | ||
− | * | + | * The ability to encode *.dir files |
− | * | + | * Sprites are displayed as still frames and sprite sheets, but it would be very nice to have an animated display as well... like the [[WA directory editor|Sprite Editor]] does |
− | * | + | * It would be nice to be able to save sprites as animated *.gif and APNG files |
+ | |||
+ | {{OSS}} |
Latest revision as of 17:51, 17 December 2011
(Up to Software)
SpriteEddy | |
---|---|
Developer: | Etho |
Latest version: | v1.01 / 11 June, 2010 |
Supported games: | W2, W:A, WWP |
Language: | C# (.NET v3.5) |
License: | Open-source |
Download: | SpriteEddy.exe (172 kb), source code (224 kb) |
SpriteEddy is a directory decoder, very similar to Fudge Boy's WA directory editor, which allows the extraction and conversion of the graphical images used by various Worms games.
Main Features
- It is able decode almost all Graphics directory file types, including Image files, Sprite files, Font files, and Sprite bank files
- It supports all the gfx.dir, water.dir, and level.dir files used by Worms 2, Worms Armageddon, Worms World Party, Online Worms, and Worms World Party Aqua with almost 100% success
- Individual frame and sprite sheet displays are viewable in the program, and there is a palette display option
- Users are able to save individual frames or entire sprite sheet images as *.png, *.bmp, *.gif, *.jpeg, and *.tiff files, or even as their original file format
- Information about each sprite is displayed; such as its width and height properties, cropping information, frame counts, frame rates, description, etc.
- It is able to automatically crop sprite sheets and individual frames to remove all useless image data
- Batch operations for extracting all files, saving all sprite sheets, and saving all individual frames are available
- The back color of a sprite can be changed
Main Missing Features
- The ability to encode *.dir files
- Sprites are displayed as still frames and sprite sheets, but it would be very nice to have an animated display as well... like the Sprite Editor does
- It would be nice to be able to save sprites as animated *.gif and APNG files