Difference between revisions of "Out-of-bounds weapons glitches"
From Worms Knowledge Base
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m (More accurate description of the 3.7.x.x crash.) |
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− | {{ParentArticle|[[Tricks and glitches ( | + | {{ParentArticle|[[Tricks and glitches (second generation)]]}} |
+ | If a weapon, such as the [[Super Sheep]] together with the Sheep Heaven scheme setting, reached the height limit of a map's coordinate system, unexpected behaviours could occur, depending on the version in use. Note that reaching a map's width limit (960 "worm meters" beyond the visible area) always results in the weapon blowing up. | ||
+ | {{ReplayBox2|Pre-3.6.28.0_Super_Sheep_wraparound_bug.WAgame|Pre-3.6.28.0 behaviour.}} | ||
+ | Up to (and not including) v3.6.28.0, reaching the game's height limits (3,072 "worm meters" beyond the visible area) generally resulted in wraparound in the water (a plop sound effect can be heard). [[People/CyberShadow|CyberShadow]]'s fix in v3.6.28.0 prevents the Super Sheep from going above those height limits. | ||
+ | {{ReplayBox2|(3.6.28.0-.29.0)_Far_away_Super_Sheep_glitches.WAgame|3.6.28.0-.29.0 glitches.}} | ||
+ | The fix applied in v3.6.28.0 then exposed a couple of other bugs, which have been fixed in v3.6.30.0 by [[People/Deadcode|Deadcode]] (the weapon now simply blows up in both cases): | ||
+ | * If a weapon reached to the game's maximal height and moved sidewards (either on the left or on the right) until reaching a 3,212 "worm meters" distance beyond the visible area, then a powerful explosion will affect the whole map (Worms, Mines and Oil Drums). According to Deadcode, this happens because its Euclidian distance from a given object on the map overflows from 32,767 pixels (3,276 "worm meters") to -32,768 pixels. An object that is a "negative distance" away is closer than it could ever possibly be, and thus results in a stronger explosion than if it were just 1 pixel away. If it's sufficiently far away then it will be a "negative distance" from everything. | ||
+ | * In a game with either BattyRope or TestStuff enabled, if a weapon went more than 2,000 "worm meters" above the visible area and reached the coordinate system's maximal width on either side of the map, then as the weapon explodes, Worms hanging from ropes and bungees will be detached from their utility and fall down. The required distance for this to happen is lower because whereas an explosion is circle-shaped in most ways, regarding its rope-detaching effect it's "diamond" shaped (a 45-degree tilted square). | ||
− | + | Since v3.7.0.0, reaching the game's maximal height with a weapon tracked by the camera results in a crash. | |
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Latest revision as of 07:32, 27 August 2013
If a weapon, such as the Super Sheep together with the Sheep Heaven scheme setting, reached the height limit of a map's coordinate system, unexpected behaviours could occur, depending on the version in use. Note that reaching a map's width limit (960 "worm meters" beyond the visible area) always results in the weapon blowing up.
W:A replay | |
---|---|
Pre-3.6.28.0 behaviour. |
Up to (and not including) v3.6.28.0, reaching the game's height limits (3,072 "worm meters" beyond the visible area) generally resulted in wraparound in the water (a plop sound effect can be heard). CyberShadow's fix in v3.6.28.0 prevents the Super Sheep from going above those height limits.
W:A replay | |
---|---|
3.6.28.0-.29.0 glitches. |
The fix applied in v3.6.28.0 then exposed a couple of other bugs, which have been fixed in v3.6.30.0 by Deadcode (the weapon now simply blows up in both cases):
- If a weapon reached to the game's maximal height and moved sidewards (either on the left or on the right) until reaching a 3,212 "worm meters" distance beyond the visible area, then a powerful explosion will affect the whole map (Worms, Mines and Oil Drums). According to Deadcode, this happens because its Euclidian distance from a given object on the map overflows from 32,767 pixels (3,276 "worm meters") to -32,768 pixels. An object that is a "negative distance" away is closer than it could ever possibly be, and thus results in a stronger explosion than if it were just 1 pixel away. If it's sufficiently far away then it will be a "negative distance" from everything.
- In a game with either BattyRope or TestStuff enabled, if a weapon went more than 2,000 "worm meters" above the visible area and reached the coordinate system's maximal width on either side of the map, then as the weapon explodes, Worms hanging from ropes and bungees will be detached from their utility and fall down. The required distance for this to happen is lower because whereas an explosion is circle-shaped in most ways, regarding its rope-detaching effect it's "diamond" shaped (a 45-degree tilted square).
Since v3.7.0.0, reaching the game's maximal height with a weapon tracked by the camera results in a crash.