Difference between revisions of "Worms Armageddon ReadMe (English)/v3.6.19.18 Beta Update"

From Worms Knowledge Base

Jump to: navigation, search
(remove collapsible boxes)
(3.8 readme export)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ParentArticle|[[Worms Armageddon ReadMe (English)]]}}
+
<!-- DO NOT EDIT! This page was automatically generated by a program - your edits will be overwritten. Discuss changes on the talk page instead. -->
== v3.6.19.18 Beta Update (2004.03.19) ==
+
{{ParentArticle|[[{{WAreadmepage}}]]}}
=== Fixes ===
+
{{Languages/3.6.19.18}}
* The host and join round continue screens had the old problematic player list colour scheme; the latter also did not show the map reception progress bar.
+
 
* The new Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
+
===Fixes===
* If you pressed Space to shoot the Ninja Rope while your Worm was preparing for a jump, and your Worm became airborn before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope (or if the rope catch was denied quickly, the rope would fire again spuriously the moment your Worm became airborn).
+
* Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic player list colour scheme, despite the v3.6.19.7 fix.<br />
* Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
+
* Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not show the map reception progress bar.<br />
* Fixes affecting game logic
+
* Bug in a feature introduced in v3.6.19.17: The Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.<br />
** The v3.6.19.17 fix: "''Weapons can now be selected while your worm is reshooting the Ninja Rope.''" introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.
+
* Interaction between Space Bar, Ninja Rope, and jumping<br />
=== Features ===
+
** If you pressed and held Space to shoot the Ninja Rope while your Worm was standing, walking, or preparing for a jump, and the rope failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and became airborne.<br />
* In an offline game or playback, the ESC dialog no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
+
** If pressing or holding Space caused your Worm to shoot the Ninja Rope while preparing for a jump (or the moment it jumped and became airborne, as described above), and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope.<br />
* Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.
+
* Bug in a feature introduced in v3.6.19.7: Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.<br />
 +
* Fixes affecting game logic<br />
 +
** The v3.6.19.17 fix: ''"Weapons can now be selected while your worm is reshooting the Ninja Rope."'' introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.<br />
 +
 
 +
===Features===
 +
* In an offline game or playback, the ESC dialog box no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.<br />
 +
* Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.<br />
 +
 
 +
{{WA_VersionHistory|en}}

Latest revision as of 20:31, 25 August 2020

In other languages: English (en) • español (es) • français (fr) • русский (ru) • português (pt) • +/-

Fixes

  • Bug introduced in v3.5 Beta 1: The host- and client-side Next Round screens had the old problematic player list colour scheme, despite the v3.6.19.7 fix.
  • Bug in a feature introduced in v3.6.19.7: The client-side Next Round screen did not show the map reception progress bar.
  • Bug in a feature introduced in v3.6.19.17: The Single Step replay key could cause an infinite loop, requiring the "WA.exe" process to be killed externally.
  • Interaction between Space Bar, Ninja Rope, and jumping
    • If you pressed and held Space to shoot the Ninja Rope while your Worm was standing, walking, or preparing for a jump, and the rope failed to catch, and then your Worm jumped before you released Space, the rope would be fired "automatically" the moment your Worm became jumped and became airborne.
    • If pressing or holding Space caused your Worm to shoot the Ninja Rope while preparing for a jump (or the moment it jumped and became airborne, as described above), and your Worm became airborne before you released Space, then a second pressing of Space would be ignored; an extra press would be required to detach the initial rope.
  • Bug in a feature introduced in v3.6.19.7: Pressing Shift during an instant replay affected speed in a buggy way. Now, the same speed-control keys used during a playback replay are supported during an instant replay.
  • Fixes affecting game logic
    • The v3.6.19.17 fix: "Weapons can now be selected while your worm is reshooting the Ninja Rope." introduced a glitch: if you made your worm shoot a starter rope from mid-air, and attempted to select a weapon before the rope caught, the default would be selected instead. It was not intended that selection be possible during the starter rope shot.

Features

  • In an offline game or playback, the ESC dialog box no longer closes automatically after minimising. This way, the game it will remain paused upon restoring until you press ESC again.
  • Added the ability to load colour maps that were saved in .CUS format using Beta 1/2/3pre1.


W:A Version History
v3.5 Beta 1 • Beta 2
v3.6.x.x 19.7 (.11 • .12 • .14 • .15 • .17 • .17a • .18 • .19) • 20.1 (.2 • .3) • 21.1 (.2 • .3) • 22.1 • 23.0 (.1 • .2) • 24.1 (.2) • 25.1a • 26.4 (.5) • 28.0 • 29.0 • 30.0 • 31.0 • 31.2b
v3.7.x.x 0.0 • 2.1
v3.8.x 0 • 1
Personal tools