Difference between revisions of "FkeyRearrange"
From Worms Knowledge Base
m (secure download link) |
|||
(13 intermediate revisions by 4 users not shown) | |||
Line 2: | Line 2: | ||
{{Software_infobox | {{Software_infobox | ||
| name = FKeyRearrange | | name = FKeyRearrange | ||
− | | developer = boobl | + | | developer = [[People/boobl|boobl]], [[People/StepS|StepS]] |
− | | version = 1 / | + | | version = 0.1.2 / 25 October 2020 |
+ | | waver = 3.6.30.0 — 3.8.x | ||
+ | | waeditions = {{WA editions|cd|steam|gog}} | ||
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
| language = C | | language = C | ||
− | | license = | + | | license = source on-demand |
− | | | + | | website = [http://beta.team17.com/showthread.php?t=43562 T17 Forum thread] |
+ | | download = [https://worms2d.info/files/wkFKeyRearrange_0.1.2.zip wkFKeyRearrange_0.1.2.zip (4 kB)] | ||
}} | }} | ||
− | '''wkFkeyRearrange''' is | + | '''wkFkeyRearrange''' is [[WormKit]] module made by [[People/boobl|boobl]] that allows you to completely change the order of weapons in each F* key (including tilde for utilities). |
+ | |||
+ | It was updated by [[People/StepS|StepS]] to support versions 3.6.30.0 — 3.8.x. | ||
== Configuration == | == Configuration == | ||
Line 16: | Line 21: | ||
=== General info === | === General info === | ||
− | + | Module comes with a configuration file named "wkFKeyRearrange.ini". In order to enable the module, the "EnableModule" option in the ini must be set to 1. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | Each F key row is defined in the FKeysSetup section. You can change the order/amount of weapons in one F key by swapping their labels around. Labels themselves are not case-sensitive, can have leading/trailing spaces, and must be separated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == | + | === Default configuration file layout === |
+ | <pre>[FKeyRearrange] | ||
+ | EnableModule=1 | ||
− | + | [FKeysSetup] | |
+ | F0=Jet Pack, Low Gravity, Fast Walk, Laser Sight, Invisibility | ||
+ | F1=Bazooka, Homing Missile, Mortar, Homing Pigeon, Sheep Launcher | ||
+ | F2=Grenade, Cluster Bomb, Banana Bomb, Battle Axe, Earth Quake | ||
+ | F3=Shotgun, Handgun, Uzi, Minigun, Longbow | ||
+ | F4=Fire Punch, Dragon Ball, Kamikaze, Suicide Bomber, Prod | ||
+ | F5=Dynamite, Mine, Sheep, Super Sheep, Aqua Sheep, Mole Bomb | ||
+ | F6=Air Strike, Napalm Strike, Mail Strike, Mine Strike, Mole Squadron | ||
+ | F7=BlowTorch, Pneumatic Drill, Girder, Baseball Bat, Girder Starter-Pack | ||
+ | F8=Ninja Rope, Bungee, Parachute, Teleport, Scales of Justice | ||
+ | F9=Super Banana Bomb, Holy Hand-Grenade, Flame Thrower, Salvation Army, MB Bomb | ||
+ | F10=Petrol Bomb, Skunk, Priceless Ming Vase, French Sheep Strike, Mike's Carpet Bomb | ||
+ | F11=Mad Cow, Old Woman, Concrete Donkey, Indian Nuclear Test, Armageddon | ||
+ | F12=Skip Go, Surrender, Select Worm, Freeze, Patsy's Magic Bullet | ||
+ | </pre> |
Latest revision as of 13:54, 2 March 2023
(Up to WormKit)
FKeyRearrange | |
---|---|
Developer: | boobl, StepS |
Latest version: | 0.1.2 / 25 October 2020 |
Supported games: | W:A |
Supported W:A version: | 3.6.30.0 — 3.8.x |
Supported W:A editions: | |
Language: | C |
License: | source on-demand |
Website: | T17 Forum thread |
Download: | wkFKeyRearrange_0.1.2.zip (4 kB) |
wkFkeyRearrange is WormKit module made by boobl that allows you to completely change the order of weapons in each F* key (including tilde for utilities).
It was updated by StepS to support versions 3.6.30.0 — 3.8.x.
Configuration
General info
Module comes with a configuration file named "wkFKeyRearrange.ini". In order to enable the module, the "EnableModule" option in the ini must be set to 1.
Each F key row is defined in the FKeysSetup section. You can change the order/amount of weapons in one F key by swapping their labels around. Labels themselves are not case-sensitive, can have leading/trailing spaces, and must be separated by a comma. Unrecognized weapons will be skipped. A maximum of 256 weapons can be present in each F key row.
Default configuration file layout
[FKeyRearrange] EnableModule=1 [FKeysSetup] F0=Jet Pack, Low Gravity, Fast Walk, Laser Sight, Invisibility F1=Bazooka, Homing Missile, Mortar, Homing Pigeon, Sheep Launcher F2=Grenade, Cluster Bomb, Banana Bomb, Battle Axe, Earth Quake F3=Shotgun, Handgun, Uzi, Minigun, Longbow F4=Fire Punch, Dragon Ball, Kamikaze, Suicide Bomber, Prod F5=Dynamite, Mine, Sheep, Super Sheep, Aqua Sheep, Mole Bomb F6=Air Strike, Napalm Strike, Mail Strike, Mine Strike, Mole Squadron F7=BlowTorch, Pneumatic Drill, Girder, Baseball Bat, Girder Starter-Pack F8=Ninja Rope, Bungee, Parachute, Teleport, Scales of Justice F9=Super Banana Bomb, Holy Hand-Grenade, Flame Thrower, Salvation Army, MB Bomb F10=Petrol Bomb, Skunk, Priceless Ming Vase, French Sheep Strike, Mike's Carpet Bomb F11=Mad Cow, Old Woman, Concrete Donkey, Indian Nuclear Test, Armageddon F12=Skip Go, Surrender, Select Worm, Freeze, Patsy's Magic Bullet