Difference between revisions of "Erratic rope behaviour"

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(New page: {{ParentArticle|Tricks and glitches}} In the original release there is a chance that the rope will go crazy and start swinging your work about at high speeds. Upon releasing your worm...)
 
(Crazy Rope!)
 
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{{ParentArticle|[[Tricks and glitches]]}}
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{{ParentArticle|[[Tricks and glitches (First generation)]]}}
  
In the original release there is a chance that the rope will go crazy and start swinging your work about at high speeds. Upon releasing your worm, you would either be flung off of the screen or lodged rather impossibly into a chunk of the landscape. It was also occasionally possible to attach your rope to thin air. Both of these glitches are fixed.
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In the original release of [[WormsDC]] there is a chance that the rope will go crazy and start swinging your worm about at high speeds. Upon releasing your worm, you would either be flung off of the screen or lodged rather impossibly into a chunk of the landscape. It was also occasionally possible to attach your rope to thin air. Both of these glitches are fixed as of [[Patch (WormsDC)|v1.05]].
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It may help to use the glitch to knock other worms long distances.

Latest revision as of 14:38, 17 January 2009

In the original release of WormsDC there is a chance that the rope will go crazy and start swinging your worm about at high speeds. Upon releasing your worm, you would either be flung off of the screen or lodged rather impossibly into a chunk of the landscape. It was also occasionally possible to attach your rope to thin air. Both of these glitches are fixed as of v1.05. It may help to use the glitch to knock other worms long distances.

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