Difference between revisions of "Bow and Arrows"
From Worms Knowledge Base
m (Bow and arrows moved to Bows and arrows) |
m (massive rewording + removed variations section because the whole article will be a variations section, really) |
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− | + | The '''Bows and Arrows''' (BnA) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must carefully navigate the map and kill their enemies with the only weapon available - the Longbow. | |
− | + | The scheme has had many variations throughout its history, without any clear standard. Most schemes incorporate a selection of transport tools, such as Low Gravity or Parachute. Some schemes include utility crates or health crates, which double up as strategic targets, since the fire is particularly hazardous on a map of specks. Some schemes also include weapon crates, though these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set to be invincible unless drowned. | |
− | + | Maps also differ considerably, with some being open maps - particularly in the past, before big maps became a possibility - and others being closed maps. The spacing of the specks can also vary, not only between maps but sometimes within the map itself. A few maps have land at the bottom to prevent drowning, in which case worms are given a finite health, and Sudden Death is usually included to eventually flood the map. | |
− | + | == History == | |
− | + | ||
+ | The ability to play on large maps transformed the scheme, as did the introduction of up to 250 mines on the terrain. |
Revision as of 14:42, 17 May 2008
The Bows and Arrows (BnA) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must carefully navigate the map and kill their enemies with the only weapon available - the Longbow.
The scheme has had many variations throughout its history, without any clear standard. Most schemes incorporate a selection of transport tools, such as Low Gravity or Parachute. Some schemes include utility crates or health crates, which double up as strategic targets, since the fire is particularly hazardous on a map of specks. Some schemes also include weapon crates, though these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set to be invincible unless drowned.
Maps also differ considerably, with some being open maps - particularly in the past, before big maps became a possibility - and others being closed maps. The spacing of the specks can also vary, not only between maps but sometimes within the map itself. A few maps have land at the bottom to prevent drowning, in which case worms are given a finite health, and Sudden Death is usually included to eventually flood the map.
History
The ability to play on large maps transformed the scheme, as did the introduction of up to 250 mines on the terrain.