Difference between revisions of "Scales of Justice"
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{{Weapon|[[Image:Scalesofjusticeicon.png]]|Scales of justice | {{Weapon|[[Image:Scalesofjusticeicon.png]]|Scales of justice | ||
|Team health balancing utility | |Team health balancing utility |
Revision as of 21:14, 16 October 2007
Scales of justice | |
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Type: | Team health balancing utility |
Keyboard selection: | F8 (x5) |
Standard effects: | Balances the total team health of all teams |
Present in: | Worms?, Worms DC?, Worms 2?, W:A, WWP |
The scales of justice can be very benefical, or very harmful to yourself.
This weapon will balance all teams total worm health.
Let's say team A has 4 worms, with a total of 400 health together,
while team B has 2 worms with a total of 200 health.
If any worm uses the scales of justice, the total health will be equal for all teams. In this case, the total health of all teams is 600, which gives causes each team to have 300 in total team health. For team B, this is an improvement, for team A, it's a loss.
Here's a quick way to show you how it works:
Before scales of justice:
Team A
Aaron: 100 health points
Air Killer: 100 health points
Alex: 100 health points
Another worm: 100 health points
Team B
Bob: 100 health points
Billy: 100 health points
After scales of justice:
Team A
Aaron: 75 health points
Air Killer: 75 health points
Alex: 75 health points
Another worm: 75 health points
Team B
Bob: 150 health points
Billy: 150 health points
This means that team A has lost 100 health points while team B has earned 100 health points.
Tactics
- Use this when your worms are weak, and the enemy is strong.
- This is one of the most powerful weapons in the game is used at the correct moment.
Criticisms, Problems and Weaknesses
- Not useful if you are in the lead.
- Ends your turn, so go someplace safe before using it.