Difference between revisions of "Wormpot"

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!Icon!!Name!!Description!!Reels
 
!Icon!!Name!!Description!!Reels
 
|-
 
|-
|[[Image:PointsWeapons.gif]]
+
|[[Image:Pfw.gif]]
 
|Points for weapons mode
 
|Points for weapons mode
 
|Each team starts with the weapons they set on their team options for the Points for weapons mode.
 
|Each team starts with the weapons they set on their team options for the Points for weapons mode.
Line 29: Line 29:
 
    
 
    
 
|-
 
|-
|[[Image:GodMode.gif]]
+
|[[Image:OnlyDrown.gif]]
 
|God Mode
 
|God Mode
 
|All worms have infinite health, so they can only be killed by drowning.
 
|All worms have infinite health, so they can only be killed by drowning.
Line 35: Line 35:
 
    
 
    
 
|-
 
|-
|[[Image:SuperHandtoHand.gif]]
+
|[[Image:Superhandtohand.gif]]
 
|High damage unarmed combat
 
|High damage unarmed combat
 
|Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod).
 
|Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod).
Line 47: Line 47:
 
    
 
    
 
|-
 
|-
|[[Image:SuperAnimals.gif]]
+
|[[Image:Superanimals.gif]]
 
|High damage animals
 
|High damage animals
 
|Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon).
 
|Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon).
Line 65: Line 65:
 
    
 
    
 
|-
 
|-
|[[Image:SuperFire.gif]]
+
|[[Image:Superfire.gif]]
 
|High damage flame weapons
 
|High damage flame weapons
 
|Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire.
 
|Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire.
Line 71: Line 71:
 
    
 
    
 
|-
 
|-
|[[Image:SuperRope.gif]]
+
|[[Image:Super Rope.gif]]
 
|Super Rope mode
 
|Super Rope mode
 
|Doubles the size of the ninja rope, and allows shooting it at a lower angle.
 
|Doubles the size of the ninja rope, and allows shooting it at a lower angle.
Line 89: Line 89:
 
    
 
    
 
|-
 
|-
|[[Image:NoRetreat.gif]]
+
|[[Image:No Retreat No surrender.gif]]
 
|No retreat time
 
|No retreat time
 
|There's no retreat time after using a weapon and no Surrender "weapon".
 
|There's no retreat time after using a weapon and no Surrender "weapon".
Line 95: Line 95:
 
    
 
    
 
|-
 
|-
|[[Image:HealthBonanza.gif]]
+
|[[Image:Health Bonanza.gif]]
 
|Double strength health crates
 
|Double strength health crates
 
|Doubles the amount of health a health crate would give you (set on the game options).
 
|Doubles the amount of health a health crate would give you (set on the game options).
Line 107: Line 107:
 
    
 
    
 
|-
 
|-
|[[Image:EnergyEnemy.gif]]
+
|[[Image:Eoe.gif]]
 
|Energy or Enemy
 
|Energy or Enemy
 
|All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.).
 
|All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.).
Line 113: Line 113:
 
    
 
    
 
|-
 
|-
|[[Image:LowFriction.gif]]
+
|[[Image:Lowfriction.gif]]
 
|Slippy mode
 
|Slippy mode
 
|Decreases the terrain friction (terrain is more slippery).
 
|Decreases the terrain friction (terrain is more slippery).
Line 119: Line 119:
 
    
 
    
 
|-
 
|-
|[[Image:HighFriction.gif]]
+
|[[Image:Highfriction.gif]]
 
|Sticky mode
 
|Sticky mode
 
|Increases the terrain friction (terrain is more sticky).
 
|Increases the terrain friction (terrain is more sticky).
Line 137: Line 137:
 
    
 
    
 
|-
 
|-
|[[Image:FallDamage.gif]]
+
|[[Image:Falldamage.gif]]
 
|Falling really hurts, be careful out there
 
|Falling really hurts, be careful out there
 
|Heavily increases fall damage.
 
|Heavily increases fall damage.
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|-
 
|-
|[[Image:OnMoon.gif]]
+
|[[Image:On the Moon.gif]]
 
|On the Moon mode
 
|On the Moon mode
 
|The Low Gravity utility (gravity is decreased) is always in use.
 
|The Low Gravity utility (gravity is decreased) is always in use.
Line 149: Line 149:
 
    
 
    
 
|-
 
|-
|[[Image:DavidGoliath.gif]]
+
|[[Image:David.gif]]
 
|David and Goliath mode
 
|David and Goliath mode
 
|The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health.
 
|The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health.
Line 155: Line 155:
 
    
 
    
 
|-
 
|-
|[[Image:DropsOnly.gif]]
+
|[[Image:Dropsonly.gif]]
 
|No weapons, crates only
 
|No weapons, crates only
 
|You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates).
 
|You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates).
Line 161: Line 161:
 
    
 
    
 
|-
 
|-
|[[Image:OneHealth.gif]]
+
|[[Image:Onehealth.gif]]
 
|One shot, one kill
 
|One shot, one kill
 
|All worms start with 1 health.
 
|All worms start with 1 health.
Line 167: Line 167:
 
    
 
    
 
|-
 
|-
|[[Image:DoubleDamage.gif]]
+
|[[Image:DoubleTrouble.gif]]
 
|Double damage mode
 
|Double damage mode
 
|The Double Damage utility (damage and explosion of all weapons is doubled) is always in use.
 
|The Double Damage utility (damage and explosion of all weapons is doubled) is always in use.
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|-
 
|-
|[[Image:CrateShower.gif]]
+
|[[Image:Crateshower.gif]]
 
|Crates, crates and even more crates
 
|Crates, crates and even more crates
 
|Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility.
 
|Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility.
Line 191: Line 191:
 
    
 
    
 
|-
 
|-
|[[Image:PowerAnimals.gif]]
+
|[[Image:Poweranimals.gif]]
 
|Extra powered animals
 
|Extra powered animals
 
|Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon).
 
|Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon).
Line 203: Line 203:
 
    
 
    
 
|-
 
|-
|[[Image:PowerFire.gif]]
+
|[[Image:Powerfire.gif]]
 
|Extra powered fire weapons
 
|Extra powered fire weapons
 
|Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm).
 
|Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm).
Line 209: Line 209:
 
    
 
    
 
|-
 
|-
|[[Image:PowerExplosive.gif]]
+
|[[Image:Powerexplosive.gif]]
 
|Extra powered explosives
 
|Extra powered explosives
 
|Doubles the power of explosives (Dynamite, mine).
 
|Doubles the power of explosives (Dynamite, mine).

Revision as of 19:22, 7 June 2007

(Up to Game logic)

The Worm Pot is one of the new features in Worms World Party, which allows the player to select up to 3 modes of play. It's supposed to be a slot machine, where each reel can have a special game mode. Akin to the Cheats in Worms Armageddon.

Icon Name Description Reels
Pfw.gif Points for weapons mode Each team starts with the weapons they set on their team options for the Points for weapons mode. 1
SheepCrate.gif All crates contain sheep If you blow up a crate, a sheep will jump out of it and blow up. All
AquaSheep.gif Super sheep = aqua sheep All the Super Sheep you start with are replaced with Aqua Sheep (can move underwater). All
RedBlood.gif Enable blood effects The worms bleed (it's not as nasty as you think). All
OnlyDrown.gif God Mode All worms have infinite health, so they can only be killed by drowning. 1
Superhandtohand.gif High damage unarmed combat Doubles the damage of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). All
SuperFirearms.gif High damage firearms Doubles the damage and explosion of firearms (Shotgun, uzi, hand gun, minigun), as well as upgrading the shotgun (4 shots/turn instead of 2) and longbow (50 damage instead of 15 damage). All
Superanimals.gif High damage animals Doubles the damage and explosion of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). All
SuperCluster.gif High damage clusters Doubles the damage of cluster weapons (Air strike, weapons' clusters). All
SuperEngineer.gif High damage engineers Doubles the damage of engineering weapons (Blowtorch, pneumatic drill) and the time they last. All
Superfire.gif High damage flame weapons Doubles the damage of fire weapons (Flamethrower, petrol bomb, napalm), the time they last and the size of the fire. All
Super Rope.gif Super Rope mode Doubles the size of the ninja rope, and allows shooting it at a lower angle. All
SuperExplosive.gif High damage explosives Doubles the damage and explosion of explosives (Dynamite, mine). All
Specialist.gif Specialist Worm mode Each worm in a team can only use a certain group of weapons (worm 1 - F1/F2 weapons, worm 2 - F3/F4 weapons, worm 3 - F5/F6/F7/F8 weapons, worm 4 - F1/F2 weapons, etc.). 1
No Retreat No surrender.gif No retreat time There's no retreat time after using a weapon and no Surrender "weapon". All
Health Bonanza.gif Double strength health crates Doubles the amount of health a health crate would give you (set on the game options). All
Wind.gif Wind effects most weapons Mortars and all the grenades are effected by the wind. All
Eoe.gif Energy or Enemy All the worms in the game start sick, losing an increasing amount of health (1st turn - 2 , 2nd turn - 4, 3rd turn - 6, etc.). 1
Lowfriction.gif Slippy mode Decreases the terrain friction (terrain is more slippery). 2
Highfriction.gif Sticky mode Increases the terrain friction (terrain is more sticky). 2
Earthquake.gif Stay away from the edge An earthquake occurs before every turn. All
Fort.gif Fort mode Each team starts with the fort they selected in their team options. Only the first two teams' forts are used. Perfect for Fort games. All
Falldamage.gif Falling really hurts, be careful out there Heavily increases fall damage. All
On the Moon.gif On the Moon mode The Low Gravity utility (gravity is decreased) is always in use. 2
David.gif David and Goliath mode The first worm of each team (aka captain of the team) removes 50 health from all the other team members and adds it to his health. 2
Dropsonly.gif No weapons, crates only You start only with infinite teleports. Crates keep falling to supply you with weapons until the crate limit is reached (5 crates). 1
Onehealth.gif One shot, one kill All worms start with 1 health. 2
DoubleTrouble.gif Double damage mode The Double Damage utility (damage and explosion of all weapons is doubled) is always in use. All
Crateshower.gif Crates, crates and even more crates Crates keep falling until the crate limit is reached (5 crates). It's like the Crate Shower utility. All
QuickFire.gif Using a weapon doesn't end your turn mode Using a weapon doesn't end your turn. Turn time is 10 seconds. 1, 3
PowerHandtoHand.gif Extra powered unarmed combat Doubles the power of unarmed combat weapons (Fire punch, dragon ball, kamikaze, prod). All
Poweranimals.gif Extra powered animals Doubles the power of animal weapons (All sheep weapons, skunk, mole bomb, mad cow, homing pigeon). All
PowerCluster.gif Extra powered clusters Doubles the power of cluster weapons (Air strike, weapons' clusters). All
Powerfire.gif Extra powered fire weapons Doubles the power of fire weapons (Flamethrower, petrol bomb, napalm). All
Powerexplosive.gif Extra powered explosives Doubles the power of explosives (Dynamite, mine). All
CrateSpy.gif Everything you wanted to know about the contents of that crate The Crate Spy utility (shows the content of each crate above it) is always in use. 3
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