Difference between revisions of "WkWMDB"
From Worms Knowledge Base
(Add link to patched module) |
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| name = wkWMDB | | name = wkWMDB | ||
| developer = [[People/Plutonic|Plutonic]] | | developer = [[People/Plutonic|Plutonic]] | ||
− | | version = | + | | version = 03 Jan 2025 |
| games = [[Worms Armageddon|W:A]] | | games = [[Worms Armageddon|W:A]] | ||
| waver = Version Agnostic | | waver = Version Agnostic | ||
| language = C++ | | language = C++ | ||
| license = Restricted-source | | license = Restricted-source | ||
− | | download = [https://worms2d.info/files/ | + | | download = [https://worms2d.info/files/wkWmdb_20250103.zip] |
}} | }} | ||
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When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module. | When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module. | ||
+ | |||
+ | == Installation == | ||
+ | * Download the archive. | ||
+ | * Extract the archive's contents into the game's installation directory, this includes MadCHook, which is required. | ||
+ | * Ensure that "Load WormKit modules" in the Advanced options section of the game is enabled. |
Latest revision as of 21:11, 3 January 2025
(Up to WormKit)
wkWMDB | |
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Developer: | Plutonic |
Latest version: | 03 Jan 2025 |
Supported games: | W:A |
Supported W:A version: | Version Agnostic |
Language: | C++ |
License: | Restricted-source |
Download: | [1] |
wkWMDB is a module for WormKit that allows users to download random maps from WMDB by selecting a scheme and map size from a special folder called WMDB in the saved levels drop down.
When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.
Installation
- Download the archive.
- Extract the archive's contents into the game's installation directory, this includes MadCHook, which is required.
- Ensure that "Load WormKit modules" in the Advanced options section of the game is enabled.