Difference between revisions of "WkWMDB"

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| name = wkWMDB
 
| name = wkWMDB
 
| developer = [[People/Plutonic|Plutonic]]
 
| developer = [[People/Plutonic|Plutonic]]
| version = 19 April 2013
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| version = 03 Jan 2025
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
 
| waver = Version Agnostic
 
| waver = Version Agnostic
 
| language = C++
 
| language = C++
 
| license = Restricted-source
 
| license = Restricted-source
| download = [https://worms2d.info/files/wkWmdb.7z]
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| download = [https://worms2d.info/files/wkWmdb_20250103.zip]
 
}}
 
}}
  
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When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.
 
When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.
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== Installation ==
 +
* Download the archive.
 +
* Extract the archive's contents into the game's installation directory, this includes MadCHook, which is required.
 +
* Ensure that "Load WormKit modules" in the Advanced options section of the game is enabled.

Latest revision as of 21:11, 3 January 2025

(Up to WormKit)
In other languages: English (en) • русский (ru) • +/-
wkWMDB
Developer: Plutonic
Latest version: 03 Jan 2025
Supported games: W:A
Supported W:A version: Version Agnostic
Language: C++
License: Restricted-source
Download: [1]

wkWMDB is a module for WormKit that allows users to download random maps from WMDB by selecting a scheme and map size from a special folder called WMDB in the saved levels drop down.

When a new map is downloaded it is stored temporarily in User/WMDBCache/Temp.png, and can be safely moved into the SavedLevels folder should the user want to keep it, this file is overwritten the next time a map is downloaded using the module.

Installation

  • Download the archive.
  • Extract the archive's contents into the game's installation directory, this includes MadCHook, which is required.
  • Ensure that "Load WormKit modules" in the Advanced options section of the game is enabled.
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