Difference between revisions of "User:Qwertyxp2000/Sandbox"
From Worms Knowledge Base
Qwertyxp2000 (Talk | contribs) |
Qwertyxp2000 (Talk | contribs) |
||
Line 1: | Line 1: | ||
=Creating a Custom Soundbank= | =Creating a Custom Soundbank= | ||
− | + | This page will serve as a guide to creating custom soundbanks. Before making a soundbank, check the [[Soundbank]] page to see a full list of voice clips. | |
+ | |||
+ | Soundbanks are stored under the '''\DATA\User\Speech''' folder. Each soundbank is categorized by folder, with its folder name determining the name of the soundbank in-game. Each folder contains a collection of standard [[w:Pulse-code_modulation|LPCM]] [[w:wav|RIFF WAVE]] files (extension .wav). | ||
==Methods== | ==Methods== | ||
− | ===Method 1: Soundbank Folder, Copy Folder, Rename Sound Files=== | + | ===Method 1: Soundbank Editor=== |
− | + | Worms Armageddon has a built-in [[Soundbank Editor]] under '''\User\BankEditor.exe'''. It has a user interface that allows the input of most of the soundbank files except ''Hurry.wav''. | |
+ | |||
+ | ===Method 2: Soundbank Folder, Copy Folder, Rename Sound Files=== | ||
+ | An easy but tedious method to set up the soundbank files of a certain soundbank is to copy-paste a pre-existing folder, then manually substitute each of the pre-existing sound files with custom sound files. | ||
+ | |||
+ | ==Sound Design== | ||
+ | [insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files] | ||
[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out] | [insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out] |
Revision as of 09:54, 20 October 2024
Contents
Creating a Custom Soundbank
This page will serve as a guide to creating custom soundbanks. Before making a soundbank, check the Soundbank page to see a full list of voice clips.
Soundbanks are stored under the \DATA\User\Speech folder. Each soundbank is categorized by folder, with its folder name determining the name of the soundbank in-game. Each folder contains a collection of standard LPCM RIFF WAVE files (extension .wav).
Methods
Method 1: Soundbank Editor
Worms Armageddon has a built-in Soundbank Editor under \User\BankEditor.exe. It has a user interface that allows the input of most of the soundbank files except Hurry.wav.
Method 2: Soundbank Folder, Copy Folder, Rename Sound Files
An easy but tedious method to set up the soundbank files of a certain soundbank is to copy-paste a pre-existing folder, then manually substitute each of the pre-existing sound files with custom sound files.
Sound Design
[insert basic guide of the available sound files] [insert effective design of sound files] [insert tip about using a current folder of pre-existing soundbank WAV files as a basis, and mention renaming files]
[insert table of soundbanks with relative lengths and quirks regarding each soundbank per game and when interacting with weapons, plus comments about potential appropriate phrases for worms to speak out]