Difference between revisions of "Time Attack"

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'''Disclaimer:''' The following textual guides are by far not the only ways of beating WWP's Time Attacks. They are only meant to help you out when you're out of ideas.
 
'''Disclaimer:''' The following textual guides are by far not the only ways of beating WWP's Time Attacks. They are only meant to help you out when you're out of ideas.
  
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==Time Attack 3==
 
==Time Attack 3==
  
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==Time Attack 9==
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==Time Attack 10==
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==Time Attack 11==
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==Time Attack 12==
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==Time Attack 13==
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==Time Attack 14==
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==Time Attack 15==
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==Time Attack 16==
  
 
==Time Attack 16==
 
==Time Attack 16==

Revision as of 05:00, 11 July 2024

Disclaimer: The following textual guides are by far not the only ways of beating WWP's Time Attacks. They are only meant to help you out when you're out of ideas.


This article has a to-do list:
  • add text walkthroughs for time attack missions

Time Attack 1

Blowtorch out of the big worm and reach for that vital crate with the rest of your utilities. A safe route is to bridge the gap with a Girder, but you also have a Ninja Rope if you’re daring.

Time Attack 2

Time Attack 3

Time Attack 4

Time Attack 5

Time Attack 6

Time Attack 7

Time Attack 8

Time Attack 9

Time Attack 10

Time Attack 11

Time Attack 12

Time Attack 13

Time Attack 14

Time Attack 15

Time Attack 16

Time Attack 16

Time Attack 17

It is not possible to access this Time Attack without fidgeting with the in-game files. You’ll find a mysterious 17th Time Attack hidden in the code. Just edit the file name of any of the current Time Attacks, rename the Time Attack 17 file as the replacement Time Attack, and play that Time Attack.

Upon loading of this Time Attack, you’ll be set inside the window of a sinking British ship and dig out of there with Mole Bombs. Beat both enemy worms on opposite sides of the ship. If you end your turn, the CPU opponents do eat up your precious time, hence it can be frustrating.

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