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− | Maps. One of the most important things in Worms. Even thought maps and map editor are good in Worms Armageddon, there still things that can be enhanced.
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− | == Layers ==
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− | === Middleground ===
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− | The map itself. Nothing special to tell, works exactly the same way as you think.
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− | === Background ===
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− | Purely decorative one. Worms and objects cannot interact with it, but it still can be damaged with explosions, even thought not so strongly.
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− | === Foreground ===
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− | Unlike background, it can affects the game, because it's located in front of worms and objects, so it will hide them. It can be destroyed, but not so strongly.
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− | === Destroyed land background ===
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− | Unlike normal background, it'll automatically appear on the destroyed pixel of middleground.
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− | == Objects and crates ==
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− | Now you can pre-place them! There's nothing new with objects, but if you're pre-place crate, you can configure:
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− | * Weapons, utilites and power-ups
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− | * Amount of HP
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− | * If it vital (collecting setted amount of these will automatically make your team win)
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− | * If they will reappear and also probability and number of turns required for their reappearing
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− | Also, now you can place objects that you can't just make appear randomly. These include:
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− | * Previously mentioned vital crates
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− | * Targets (destroying setted amount of these will automatically make your team win)
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− | * Flags (colored in the color of your team, losing these will make you lose)
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− | * End teleports (after teleporting, worms dissapears. After teleporting setted amount of worms you will win)
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− | == Special zones ==
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− | Now you can set zones for spawning of different objects with different probability of spawn.
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− | * Crate placement zones (including ones for specific crates)
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− | * Object placement zones (barrels, mines etc)
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− | * Worms placement zones
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− | == Map borders ==
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− | * No borders
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− | * Indestructible borders
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− | * Rubber borders - indestructible too, but they will push away every object, without damaging
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− | * Portal borders - they will teleport objects to the opposite side of screen (left <> right, up <> down)
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− | * Anihilating borders - they will destroy every object that will hit them
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− | * Girder borders - just normal terrain that can be destroyed
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− | == Water level ==
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− | With the transparent water and ability to make worms not drown, now you can choose how high water level will be from the beggining.
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− | == Other customization ==
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− | * Colored water
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− | * Colored sky or no sky gradient at all (so you'll see the stars)
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− | * Color of destroyed land edges
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− | * Colored clouds
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− | * Particles falling from the sky (you can also turn on or off spinning effect)
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− | * Islands (repeating line of images in the background)
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